Nice to see you dedicate your day to what's really important: creating hype for the next patch, which we've known about for nearly six months.
Way more fun and exciting than trying to wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly.
Here, let me help you:
1. Many people still unable to log in, either because the client crashes before they can, or because of "having trouble logging in."
2. Luna's "Empress Road: Knights Chamber" map is bugged, so that the client crashes when it tries to load it. This means any character entering this map (for example, after being teleported to Neinheart for a quest) becomes unusable. Any attempt to log it in results in a crash. Customer Support is apparently unable to warp characters out of there, either.
3. "Crimson Sky Dock" map, in all worlds, is bugged and causes disconnects. If one somehow gets through it, one disconnects inside the Dragon Rider PQ.
4. Jewelcrafting event NPC is hiding in Event Hall, which is too laggy for many of us to enter or be able to do anything in.
5. Haunted Mansion event is still bugged for many.
6. Timezone issue. You ran a poll, that's nice. Its results are very clear. Will they be implemented?
7. Star Force enhancing is costing twice what it should. If not enough meso is available, it always fails, but doesn't reduce stars. People are also reporting increased failure rates of scrolls and increased costs of cubing (revealing) and lower rank-up rates. This issue is not entirely clear and needs researching.
8. Skills that reflect damage (like Rage, Foxfire, and Vengeance), together with "% chance to ignore damage" potential lines, trigger "disconnect for the HACK reason".
6. Timezone issue. You ran a poll, that's nice. Its results are very clear. Will they be implemented?
7. Star Force enhancing is costing twice what it should. If not enough meso is available, it always fails, but doesn't reduce stars. People are also reporting increased failure rates of scrolls and increased costs of cubing (revealing) and lower rank-up rates. This issue is not entirely clear and needs researching.
I think that will do for now.
These two are the ones most prominent for me...No wonder I would go through 60m mesos in two stars on my weapon...and the reset is horrible
Nice to see you dedicate your day to what's really important: creating hype for the next patch, which we've known about for nearly six months.
Way more fun and exciting than trying to wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly.
Here, let me help you:
1. Many people still unable to log in, either because the client crashes before they can, or because of "having trouble logging in."
2. Luna's "Empress Road: Knights Chamber" map is bugged, so that the client crashes when it tries to load it. This means any character entering this map (for example, after being teleported to Neinheart for a quest) becomes unusable. Any attempt to log it in results in a crash. Customer Support is apparently unable to warp characters out of there, either.
3. "Crimson Sky Dock" map, in all worlds, is bugged and causes disconnects. If one somehow gets through it, one disconnects inside the Dragon Rider PQ.
4. Jewelcrafting event NPC is hiding in Event Hall, which is too laggy for many of us to enter or be able to do anything in.
5. Haunted Mansion event is still bugged for many.
6. Timezone issue. You ran a poll, that's nice. Its results are very clear. Will they be implemented?
7. Star Force enhancing is costing twice what it should. If not enough meso is available, it always fails, but doesn't reduce stars. People are also reporting increased failure rates of scrolls and increased costs of cubing (revealing) and lower rank-up rates. This issue is not entirely clear and needs researching.
8. Skills that reflect damage (like Rage, Foxfire, and Vengeance), together with "% chance to ignore damage" potential lines, trigger "disconnect for the HACK reason".
I think that will do for now.
fking real talk.
A shame that the CM doesn't have any authority or skills to fix bugs.
Nice to see you dedicate your day to what's really important: creating hype for the next patch, which we've known about for nearly six months.
Way more fun and exciting than trying to wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly.
Here, let me help you:
1. Many people still unable to log in, either because the client crashes before they can, or because of "having trouble logging in."
2. Luna's "Empress Road: Knights Chamber" map is bugged, so that the client crashes when it tries to load it. This means any character entering this map (for example, after being teleported to Neinheart for a quest) becomes unusable. Any attempt to log it in results in a crash. Customer Support is apparently unable to warp characters out of there, either.
3. "Crimson Sky Dock" map, in all worlds, is bugged and causes disconnects. If one somehow gets through it, one disconnects inside the Dragon Rider PQ.
4. Jewelcrafting event NPC is hiding in Event Hall, which is too laggy for many of us to enter or be able to do anything in.
5. Haunted Mansion event is still bugged for many.
6. Timezone issue. You ran a poll, that's nice. Its results are very clear. Will they be implemented?
7. Star Force enhancing is costing twice what it should. If not enough meso is available, it always fails, but doesn't reduce stars. People are also reporting increased failure rates of scrolls and increased costs of cubing (revealing) and lower rank-up rates. This issue is not entirely clear and needs researching.
8. Skills that reflect damage (like Rage, Foxfire, and Vengeance), together with "% chance to ignore damage" potential lines, trigger "disconnect for the HACK reason".
I think that will do for now.
Well I mean, he's not even in California right now. If you recall, he's back up in Washington for an as-of-yet unknown length of time because of a family emergency. Cut the dude some slack for a bit, yeah?
A shame that the CM doesn't have any authority or skills to fix bugs.
Of course he doesn't. But he has the authority and skills to fine out what is bothering the community, and pass that on to the team to fix. It's also part of his job description to reassure us that our concerns are being addressed. Note that I specifically wrote "wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly". I didn't tell him to fix the bugs himself.
Well I mean, he's not even in California right now. If you recall, he's back up in Washington for an as-of-yet unknown length of time because of a family emergency. Cut the dude some slack for a bit, yeah?
Is he still there? He didn't answer when I asked (in the timezone thread).
Either way, my point on priorities still stands. If he has limited time to devote to Maplestory, then it's doubly important that he use it to make sure (within his abilities) that the game is playable, instead of building hype for a new patch, that will pile a whole new set of bugs on top of the current ones, by slowly building a "puzzle" whose solution we all know already. He could have just posted a single V and everybody'd be meme'ing trains and hyperventilating cats anyway.
Comments
Way more fun and exciting than trying to wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly.
Here, let me help you:
1. Many people still unable to log in, either because the client crashes before they can, or because of "having trouble logging in."
2. Luna's "Empress Road: Knights Chamber" map is bugged, so that the client crashes when it tries to load it. This means any character entering this map (for example, after being teleported to Neinheart for a quest) becomes unusable. Any attempt to log it in results in a crash. Customer Support is apparently unable to warp characters out of there, either.
3. "Crimson Sky Dock" map, in all worlds, is bugged and causes disconnects. If one somehow gets through it, one disconnects inside the Dragon Rider PQ.
4. Jewelcrafting event NPC is hiding in Event Hall, which is too laggy for many of us to enter or be able to do anything in.
5. Haunted Mansion event is still bugged for many.
6. Timezone issue. You ran a poll, that's nice. Its results are very clear. Will they be implemented?
7. Star Force enhancing is costing twice what it should. If not enough meso is available, it always fails, but doesn't reduce stars. People are also reporting increased failure rates of scrolls and increased costs of cubing (revealing) and lower rank-up rates. This issue is not entirely clear and needs researching.
8. Skills that reflect damage (like Rage, Foxfire, and Vengeance), together with "% chance to ignore damage" potential lines, trigger "disconnect for the HACK reason".
I think that will do for now.
2 weeks 4 days, December 2? --- Probably the most sensible, many events are ending on the 29th.
fking real talk.
A shame that the CM doesn't have any authority or skills to fix bugs.
But he has the authority and skills to fine out what is bothering the community, and pass that on to the team to fix. It's also part of his job description to reassure us that our concerns are being addressed. Note that I specifically wrote "wade through the forums and the subreddit to find all the things wrong with the current patch, make sure the team is working on fixing them, and letting us know that Nexon is aware of those issues and they'll be fixed shortly". I didn't tell him to fix the bugs himself. Is he still there? He didn't answer when I asked (in the timezone thread).
Either way, my point on priorities still stands. If he has limited time to devote to Maplestory, then it's doubly important that he use it to make sure (within his abilities) that the game is playable, instead of building hype for a new patch, that will pile a whole new set of bugs on top of the current ones, by slowly building a "puzzle" whose solution we all know already. He could have just posted a single V and everybody'd be meme'ing trains and hyperventilating cats anyway.