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[FEEDBACK] Easy Arkarium Death Count
I liked how the death count was 20 deaths before the V update, but now.. the death count of 5 is ridiculous. I can barely get Easy Arkarium down to 40% hp without dying 4 times.
Fighting Easy Arkarium now requires careful timing and a better range. 140-175k range is no good anymore since the 20 death count was removed.
It's supposed to be "easy" (as the difficulty rating suggests), but now, I consider Easy Arkarium to be Normal Arkarium, and Normal Arkarium to be Hard (or Chaos) Arkarium.
Having Easy Arkarium's death count be lowered to 5 makes him as difficult as Normal Arkarium.
PLEASE consider reverting the death count back to 20 so players (like me) won't have much difficulty defeating him.
Comments
But that doesn't change the fact that Arkarium's near-full map OHKO attack is beyond ridiculous. Just artificial difficulty at its finest.
Maplestory: Shade solo Normal Arkarium (GMS)
At 4:44 this Shade manages to dodge it by jumping to the opposite side just out of reach of where Arakrium is casting it. But there is only a small window of time to react and dodge it successfully and hopefully that he's not in the middle of the map
Another way to counter this is using Invincibility Potions or an Invincibility Skill.
Even so, it is just still ridiculous that such a boss can have such quick cast timing to activate this skill. If I were to re-balance Arkarium I would slow down his cast time by 2-3 times so then it'll be easier to dodge it.
If I redid him then I would quite simply trash that trashy skill and implement a much more telegraphed-random OHKO attack. Or maybe give him something more unique to his skills. Either way it would probably end up being a skill that is pillar-style, because those tend to be the easiest to telegraph to the player.
Also, thank you all for your insight on this matter Hopefully, it will make NexonNA's devs to revert Easy Arkarium's death count back to 20.
whenever I start seeing the screen shatters I just let go of my keyboard lol...
Also, he used the map attack (when I was fighting him) at: 70%, 50%, 30%, 20%, and 3%-5% HP (this isn't fact, but based on personal experience). I wasn't complaining about Easy Arkarium at the time when I was typing out the original thread post. I wanted to inform players who were thinking of attempting to fight Easy Ark to be careful because without the 20 revives at their disposal anymore (because of the V update), it would be significantly harder to ACTUALLY defeat him.
I'm not "complaining" about Hard Magnus because I'm NOT EVEN CLOSE to be able to attempt fighting him. I'm sure I could do Normal Magnus, but even SorrowfulM had trouble killing Hard Mag,
Also, I'm a Shadower, and Dark Sight/Advanced Dark Sight does not protect me against the map attack. I can only attempt to escape it by FJ'ing all the way to the other side of the map. I had to use an Invincibility Potion in order to defeat him last night. However, I do have a person in my guild who is a Bishop, but she's in the EST timezone (while I'm in PST), so I never know when she is on (also don't know if she finished the Silent Crusade questline).
Lastly, Bishops are only helpful when attempting Normal Arkarium because WA does ONLY 1 damage per hit towards the Netherworld Monks, while Holy damage is able to kill them because they are Undead. In Easy Ark, I'm able to kill the Netherworld Monks in 4-5 hits with Boomerang Stab.
Edit: Didn't see the OP, so it really have been changed. What the heck. >:|