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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
[LAG/STABILITY] Ongoing lag issues megathread!
Comments
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Wrong. Wanna know why?
As far as I know, there isn't a queue system for the servers on this game from keeping people off the server. They've never really needed them as far as I can tell. Doesn't matter if the server channels are full, people are still going to go on the populated ReBoot server rather than (this is hypothetical, there is no 2nd server) the newer ReBoot server.
I know I wouldn't want to switch to a server that would die down in a few months.
Unless anyone else has a better idea, cause i don't want to hang around too long to see negativity spew out that could've been easily avoided.
#My2Cents
Nexon please stop ignoring us!! I DCed over 10 times today in just 2 hours. I was even purpose attacking slower than normal to avoid DC but still it happened. I had pet loot off as well. This is unbelievable.
so maybe its not the games foult but your potato cant take it (btw i play on a 3 year old laptop)
P.S.
and just to be clear i expect lag becouse of latency(playing global from europe) but the lag isnt as bad compaired to before the last patch
Ah yes, clearly we're all talking out of our bottoms. One player doesn't have an issue so I guess there's no such lag in the game! It's all the computer's fault even though no one complained about a major lag before V update. Problem solved. I request a lock thread.
P.S. Just because lag from latency is expected, doesn't mean it's an excuse not to fix a major issue or to just go along with it.
Right now, the game is unnplayable.
i have been disconected like 20 times in less than 1 hr.
And no, my pc is not a potato
u.u
BTW my netowrk is working ok
Respuesta desde 216.58.193.14: bytes=32 tiempo=111ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=110ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=110ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=111ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=111ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=110ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=110ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=111ms TTL=56
Respuesta desde 216.58.193.14: bytes=32 tiempo=110ms TTL=56
Estadísticas de ping para 216.58.193.14:
Paquetes: enviados = 764, recibidos = 762, perdidos = 2
(0% perdidos),
Tiempos aproximados de ida y vuelta en milisegundos:
Mínimo = 109ms, Máximo = 237ms, Media = 110ms
Not everyone will have the same result, like when Nexon is not able to reproduce the issue yet many players are reporting on it. If a player is able to play a different game with no latency/crash issues on a much higher graphic intensive game then that usually means it's something on Nexon's side and not the players.
A few players like myself who play from custom computers can easily say that we're definitely not running on a potato OS with potato specs.
There's probably something we players experience lag have something in common but I can bet it's not on our end for general specs or internet service provider, which will probably make it harder for Nexon to pinpoint because it may just be a case-to-case basis for each individual player.
I wouldn't expect a quick-fix so soon because of that.
I just came back from a very long break and this game is a lagfest, its somehow still playable for me but i have a decent PC and 50Mpbs internet connection. Well i cant even move in Event Hall but maybe thats just me...
So really What does it take nexon to fix the lag and improve the gamers experience?
But this is actually a very big problem.
It's so unbelievable hard to even grind without lagging every 2min.
If i speak for myself it's a real pain to level up or to boss. 3 of my skills are bugged and with this lagg, i spend hours wasting time in getting a little exp while i should recieve normally 5times more.
-please fix the lags
-please fix NightWalker and any job who is unable to play
-focus on banning hackers
-.....