Increase the droprate of nodestones please ! The current droprate is insanely low and in a daily life, we will have to work etc. There is no chance that many of us who doesnt have drop gear can grind those nodestones. Its almost impossible! We only find like 2-3 stones per hour which is crazy low!
Suggestion: Increase droprate of nodestones in arcane maps!
instead of drop of it why not get it from daily quest or event something... that's way friendly to low range player. My main use less than 1 hour to finish the vanish journal but my hero (400k range) using almost 6 hours... so it's impossible for lower range player to farm the stone. so the best way is offer more way to obtain it...
droprate for nodestones are fine. It's the arcane symbols that is extremely low, but it's ok because you can get 8 per day by doing daily quest that takes like a minute each.
droprate for nodestones are fine. It's the arcane symbols that is extremely low, but it's ok because you can get 8 per day by doing daily quest that takes like a minute each.
If you can finish each daily in 1 min I assume you're funded because it takes me 4-6 hits to kill each mob on Reboot with 1.5m range as a DB, the drop rate for nodestones aren't fine because I got only 10 while farming for a whole level (208 to 209) on 2x and 4x drop rate.
@DarkMagician they increased the nodes drop rate for Reboot on the new KMST patch so we just have to wait 6 months so we get the patch.
droprate for nodestones are fine. It's the arcane symbols that is extremely low, but it's ok because you can get 8 per day by doing daily quest that takes like a minute each.
dude, you can quest for the arcane symbols easily every day, there is no quest for nodestones + they have a low drop rate
The only one who benefits from the nodestone drops are the people who
1ko a full mob of monsters have frenzy totem top tier item drop % potentials
there are people that can do all those 3 things and they get a whooping 75+ nodestones and 10-20 arcane stones in a 2-4 hour 2x drop event.
My opinion? I find that unfair for the unfunded, like a slap in the face to the low range players who are back to the game or existing players trying to make themselves stronger in the game. But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own. Conclusion? This is making the already godly funded players even more rich as well creating an abysmal gap between the top players and the returning/lowfunded players.
I agree that there should be a way that even low range players could benefit of also getting a decent amount of nodestones. Like a daily quest? a pq? more events that gives nodestones? making monsters drop some node fragments pieces to compensate for the whole nodestone rare drop rate? I'd like more nodestone events. Those were nice and everyone could obtain nodestone fragments daily. As for the arcane symbols, its quite nice there is a daily quest to obtain them!
But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own.
Um.. what? you cant sell nodestones, they aren't tradable, they are "movable through account" only
5th job isn't meant to be streamlined. It's endgame content that has been intentionally set up to take you a LONG time to max out, if the job advancement alone didn't make it obvious, they want to make 5th job last a very, VERY long time.
But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own.
Um.. what? you cant sell nodestones, they aren't tradable, they are "movable through account" only
You can sell the ones you craft. From nodes you disassembled. Yes, they have that many excess nodes.
But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own.
Um.. what? you cant sell nodestones, they aren't tradable, they are "movable through account" only
You can sell the ones you craft. From nodes you disassembled. Yes, they have that many excess nodes.
The only one who benefits from the nodestone drops are the people who
1ko a full mob of monsters have frenzy totem top tier item drop % potentials
there are people that can do all those 3 things and they get a whooping 75+ nodestones and 10-20 arcane stones in a 2-4 hour 2x drop event.
My opinion? I find that unfair for the unfunded, like a slap in the face to the low range players who are back to the game or existing players trying to make themselves stronger in the game. But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own. Conclusion? This is making the already godly funded players even more rich as well creating an abysmal gap between the top players and the returning/lowfunded players.
I agree that there should be a way that even low range players could benefit of also getting a decent amount of nodestones. Like a daily quest? a pq? more events that gives nodestones? making monsters drop some node fragments pieces to compensate for the whole nodestone rare drop rate? I'd like more nodestone events. Those were nice and everyone could obtain nodestone fragments daily. As for the arcane symbols, its quite nice there is a daily quest to obtain them!
This has always been the case in every MMO. People who know what they are doing, keep up to date with Korean patches and information and know when to invest always progress further and faster. It's the same in real life. Even if they were to increase the drop rate slightly it would still benefit the people you mentioned mostly.
Unfunded are generally casuals and people who cannot spend much time on the game anyway. It's never going to be fair for the unfunded because the funded are generally people with a lot more money and a lot more time and thus progress a lot faster. If anything they should add a small daily quest to obtain 10 like they have with the Arcane symbols.
droprate for nodestones are fine. It's the arcane symbols that is extremely low, but it's ok because you can get 8 per day by doing daily quest that takes like a minute each.
If you can finish each daily in 1 min I assume you're funded because it takes me 4-6 hits to kill each mob on Reboot with 1.5m range as a DB, the drop rate for nodestones aren't fine because I got only 10 while farming for a whole level (208 to 209) on 2x and 4x drop rate.
@DarkMagician they increased the nodes drop rate for Reboot on the new KMST patch so we just have to wait 6 months so we get the patch.
Unfunded here, 850k range Shade on GRAZED. I can two-shot anything that I have enough Arcane Power to get around the damage penalty.
This has always been the case in every MMO. People who know what they are doing, keep up to date with Korean patches and information and know when to invest always progress further and faster. It's the same in real life. Even if they were to increase the drop rate slightly it would still benefit the people you mentioned mostly.
Unfunded are generally casuals and people who cannot spend much time on the game anyway. It's never going to be fair for the unfunded because the funded are generally people with a lot more money and a lot more time and thus progress a lot faster. If anything they should add a small daily quest to obtain 10 like they have with the Arcane symbols.
If you invest some time in to raising your drop rate, isn't too bad, really. There will always be a separation between elite players and casuals, especially on the P2W servers. I think Reboot still does quite well to reward those who put in the time and effort versus casuals who come back for events only. You can tell who is who when you get out there in the field and listen to their banter.
I also vote for an increase to nodestone's drop rate. (arcane symbol drop rate is acceptable since they're from quests)
I might be funded, and have kanna spawning help, AND I can kill an entire map every few seconds, and even I find that the stone drop rate is insanely low - only people who have like 200% drop rate can efficiently farm nodestones (and those guys DON'T kill an entire map every few seconds and can manage like 90 nodestones during 2x)
I agree there should be another way to acquire them than hunting. Maybe an exchange system for x amount of fragments instead of just hoping for it to drop. As it is, if you don't have drop gear well boohoo. While the ones who do are overflowing with them so much so that they can disassemble and sell several at once.
Comments
it needs boosting
@DarkMagician they increased the nodes drop rate for Reboot on the new KMST patch so we just have to wait 6 months so we get the patch.
1ko a full mob of monsters
have frenzy totem
top tier item drop % potentials
there are people that can do all those 3 things and they get a whooping 75+ nodestones and 10-20 arcane stones in a 2-4 hour 2x drop event.
My opinion? I find that unfair for the unfunded, like a slap in the face to the low range players who are back to the game or existing players trying to make themselves stronger in the game. But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own. Conclusion? This is making the already godly funded players even more rich as well creating an abysmal gap between the top players and the returning/lowfunded players.
I agree that there should be a way that even low range players could benefit of also getting a decent amount of nodestones. Like a daily quest? a pq? more events that gives nodestones? making monsters drop some node fragments pieces to compensate for the whole nodestone rare drop rate? I'd like more nodestone events. Those were nice and everyone could obtain nodestone fragments daily. As for the arcane symbols, its quite nice there is a daily quest to obtain them!
Unfunded are generally casuals and people who cannot spend much time on the game anyway. It's never going to be fair for the unfunded because the funded are generally people with a lot more money and a lot more time and thus progress a lot faster. If anything they should add a small daily quest to obtain 10 like they have with the Arcane symbols.
The higher rarity, the more rewarding when the items finally drop.
I might be funded, and have kanna spawning help, AND I can kill an entire map every few seconds, and even I find that the stone drop rate is insanely low - only people who have like 200% drop rate can efficiently farm nodestones (and those guys DON'T kill an entire map every few seconds and can manage like 90 nodestones during 2x)