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Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
wondroid nerf for B1 an B4 pls
Comments
Lol @ the people who aren't
i get that it more reward for those who can completed it good for you but there are thousand of player who cant even get through the B4 so dont event talk about B1 it is IMPOSSIBLE for them to get anything from the event.
event suppose to be fun not frustrating imo
This B1 for Rhea is harder than Aster. I spent 1~2hours figuring out how to do it. And then finished it in about 6 minutes. Not-so-hard.
Patience and timing are the key factors here.
Can you please report the following "glitch" or however you want to call it too?
I was so excited when I finally cleared B1 too, now I am beyond heartbroken...
Lol I used to do a part on top when returning back to beginning on both androids. My buddy told me he was doing same way as you. After doing my second android, he finally told me how he could easily returning from convo way. I dont know if I am wrong, but I keep thinking this is not the way to actually complete JQ, but top part with laser lol, but on midway I had to do a little part at bottom and come back to top from rope. But before going down I made sure to send android on top as left as possible so I can grab it back after taking ladders (like we see at 1:15).
In short, if you can't do it, you won't get the rewards. Does that make you "worse off"? No. There will be other events that you will succeed in that others fail. Everyone has different skills. Personally, I'm glad we are finally getting events that take skill, and not just countless "defeat 300 monsters" events.
This is a timed event with content we are unlikely to ever see again, not permanent endgame content which, rightly, ought to be hard as hell. Most timed events in MMO's are tuned so that a majority of players are able to see at least most of the content, given enough effort. Jump quests have never been the domain of the "average" Mapler. They are meant for those handfuls of players who want to go beyond the norm and tackle something radically different from just killing mobs and running around playing FedEx. They're meant for showing off, absolutely, and I have a lot of respect for those who've grown to trivialize jump quests. But by becoming masters, you often forget where you came from, which is where the majority of this game's players are. Jump Quests got phased out of required content because they never caught on with the majority of players, only a select few who, much like real life parkour runners, dedicated themselves to making completion of these brain busters into an art form. Gating a major event, complete with limited-edition items and one of the best storylines this game has seen in quite a while, behind a niche feature that the majority does not have the skill nor the patience for is a recipe for disaster. Maybe if the Wondroids became a permanent fixture of the game could the extreme difficulty of the JQ be justified - much as I hate this implementation, I honestly think the game needs something brand new that also acts as a throw-back to the early 2000's, to help show newcomers and returning veterans like myself that Maple Story still has its roots. But as a limited event, where the stress of the time limit only further exacerbates the other issues I stated above, it is a mistake. Should the JQ be removed? Hell no, it has a great deal of potential to bring them back in a much less headache-inducing form for future content, restoring the game's platformer roots. Should it be made easier? YES. There is too much in the way of demands for precision timing and lightning reflexes, and extreme punishment of failure, that I would expect from a custom-built private server jump map, or a high-end Japanese shoot-em-up. It doesn't need to go away, in my opinion, but it needs a heavy-handed thump from the nerf bat.
It feels like theres alot of "gatekeeping" going on, people basically saying "git gud scrub" whenever we complain about the event - just because they're better at JQs.
And while I understand why people would try and do so, it is important to remember that the game is made for everyone, not that small sub group. Just like the game can't get away with making content only for level 200+, because the majority of players are on the lower levels.
The problem that arises from making adjustment to the event in order to make it easier is that you're opening it for gold farmers and hackers to farm for those high-end rewards, while also diminishing the rewards for those truly skilled enough to pass the JQs in its state right now, by making it possible for everyone (or at liss less skilled players) to get it.
I do think that skill players should be rewarded for their effort, and I'm really happy Nexon is willing to reward them with such expensive and hard to get gear.
While on the other side, I don't think that having that reward should gate everyone from enjoying this event.
So the best solution, IMO, is just give the players the option, after a couple of deaths, to open a shortcut/a portal/a checkpoint in the level while warning them that they might gate themselves from some rewards, with the abillity to repeat the level on the harder (noraml) difficulty later
Its been done in the past with both Lotus and Damien's boss battles, where you're giving the option to weaken them, and with "skill based" section such as the shooter 'em up section on Black Heaven.
And again we're getting to that "gatekeeping".
basically saying "I suffered - so either you suffer with me or you let me brag about my suffering". Maplestory is a game, and as a game, its supposed to be enjoyable.
Can challenges be enjoyable? absolutely. Can Jump quests be anjoyable? again, absolutely. Does it necessairly means that this event is somehow enjoyable? No, its terrible, and the fact that people managed to drag themselves through it doesn't change that.
Theres a big difference between having this socailizem of "everyone should get everything", and saying "everyone should have the chance to do everything". You don't have to be a top runner to be able to experience a marathon, and likewise, you shouldn't be a "MLG 360-no-scope pro jumper" to be able to experience the Mechanical Hearts event and storyline.
I don't think anyone would argue that "Yeah I should be able to just skip through the JQs and still get the heart LULUL", the rewards should be given to people with the skill to get them. But you can't use that as an excuse to gate people from enjoying that whole event
Yep yep triple yep. I wish I could see more of the storyline but my JQ reflexes are just completely out of energy =3=
The amount of elitism I've seen is disgusting. Hell, people in my alliance have tried to sell runs through the JQ, while at the same time saying "it's not hard, just practice more." You know a JQ is too hard when people are willing to buy runs, and you know everyone calling it easy is straight up lying and/or just stroking their own ego when they start to sell runs.
There also comes the issue of "practice." Yes, if a JQ is hard, maybe you need to just practice. But this JQ is at the point where this "practice" takes several hours. "Just practice, it's easy" is not only hypocritical in that it disregards how long these elitists took, themselves (several hours), but it is an insult to how much of an achievement (that it really shouldn't be) it is to clear this ridiculously hard JQ.
Already stated this, but I have cleared the thing. So to hell with all the "you just want it nerfed cause you're bad and can't clear it."
It's not a small vocal minority making excuses for their lack of skill, it's a large majority rightfully complaining about a JQ requiring too much skill.
And I wasn't there for pre Big Bang or whatever it was when JQs were apparently very relevant, difficult and entertaining, so I don't find this event enjoyable, and it's the same with many others. Yeah, the community might've been better, but as a game, Maple sucked back then. I can see how it'd be nice to have some occasional throwbacks to that, but extremely difficult JQs aren't the way to do it. If anything, that'd give people a worse impression of how the game used to be.
Nice self contradiction/quadruple post
That aside, I'll get to the "it has to be hard" and "it has to take effort and skill."
JQs aren't pivotal to anything anymore. People have had absolutely no reason to be good at them until now. To have one so hard is an immense difficulty spike from the few JQs that people encounter now, like Gollux prequests. Nexon can't expect most players to be good at them anymore. I wonder how this even got past testing, where difficulty is supposed to be checked if it's appropriate.
With how much of a disaster this event was, I very well hope Nexon uses it as an example as to why they should never gate important content with excessively hard Jump Quests.
You deserve a medal.