I had been playing maple for like 6-7 years (2005-2012) and as a returning mapler I have some notes.
1. The game is CLUTTERED -
a. Classes: a complete mess. There are too many classes that basically ruined the magical balance in the game.
And the lame thing about it - all classes are basically the same. They all have Flash Jump, a combo skill, buffs.
No balance - more people playing on their own, without needing any help.
Back then you couldn't kill a boss without the heal of a cleric, the hyper body of a dark knight and haste of a hermit -> people play together in parties.
My suggestion -
1. remove most of the classes (keeping original chars of course), create 1-3 new worlds without those classes.
2. make Explorers great again! Nobody plays an explorer even though those were the real interesting classes! And they were all so balanced!
3. Nerf those fancy effects, make it more simple and not so obvious that all classes are basically the same.
b. Servers: in a game that is already suffering decreasing amount of players, why do we need SO MANY servers? Why isn't Scania, Bera, Windia and Broa enough to fit the whole community? Or maybe a couple more servers. But why sparse the already sparsely populated game? Stick more players together!
c. Quests - there's gazillion quests EVERYWHERE. And the worse part about it - some are full of huge pictures and fancy tutorial cuts, and tons tons tons of TEXT that nobody bothers reading or watching. Why do we really need so many quests when we can reach level 100 in a day (i will talk about that as well)?
Back then I could spend days just to do quests so I can clear my quest log. Some people even finished all of the quests and it was a great achievement.
It was nice exp, you could get nice items, and the storyline wasn't too cluttered.
There were well known MUST DO quests, like in Ludi and NLC. Nowadays you don't even know what to do. You're nudged with pop ups of 200 low level quests waiting for you and you can never get rid of it.
My suggestion -
1. completely revamp the quest system, remove like 90% of the quests and keep a cohesive, interesting and rewarding quest system that fits the game.
2. make party quests great again!
d. Maps - god. There are so so many maps and the navigation is terribly inconvenient. I don't have too much to add, just do something about it.
e. Upgrades - imo there's too many upgrade options. As a returning gamer, I have no idea how to improve my items.
You have normal scrolls, potential, crafting, spell traces (????) and I saw that another upgrade option is on the way. WHY? Why do we need SO MANY ways to upgrade an equip?
Why can't we just have scrolls and potential? It really is simple and fun this way, you don't need to expertise on it!
2. The game is TOO EASY -
Adding more levels (200->250) won't make the game more challenging. Leveling up is so boring and unexciting. I used to screenshot every single level up since 1 to 188 and now I don't screenshot anything because basically NOTHING feels like an achievement anymore!
Make the game challenging again. Yes, make it hard to reach level 70, 100, 120, hell, 200. We don't need 250 levels and extra jobs. We need a storyline to our character, let us put our heart into it. I'm already level 121 in like 3 days and I don't even know my own character. BORING!
3. The economy is DEAD -
The economy (especially in Luna) is completely controlled by the hackers. Not blocking them is one problem but blocking them won't solve the real problem.
People don't bother trading or earning money because no one is buying. There's lack of players, lack of community and lack of challenge.
Why would anyone bother spending his time on merching when you can buy 1b mesos for 2$?
Unifying servers and revamping maps, quests and classes should solve this problem. Everything is connected together.
4. No community whatsoever!
This one is basically the result of all the notes above - the community does not exist in an individualist, extremely huge and easy environment.
everyone is on his own. you level so fast that you are already bored after a week (probably at level 150 already) and start a new class.
I am level 121 in 3 days and I barely made 2 "friends" and those are the only people I actually saw and tried talking to.
When the community is dead there are no PQs, no boss killings, no free market, no communication during the gameplay.
When there is no community the game is stale and boring. People prefer being on Facebook or going out than actually staying in the game.
Back in my days maple was really an escape of all the social problems I had in middle school. Now no one will escape the real world for a world that is maple story, which is socially worse than real life.
I really feel like NEXON completely gave up on the game and the strategy. You can't just release a new class every few months and earn money from it forever.
People can't stick to the game, it's not as addictive as before. The new class gimick doesn't really excite anyone anymore, they just want a reason to stay.
Balancing the game shouldn't be hard at all. Everyone will appreciate a thriving community and challenging, balanced gameplay, like it used to be.
There are thousands of people who wish they could play again like the old times and feel like it's impossible to feel the same experience.
But it's actually very possible. A new direction needs to be taken. This is not a freemium iOS game. In an already decreasing PC gamers you can't just bore them like that.
Just fix this mess. The game has become so awkward and so impossible to manage that it really hurts me. Focus on few important things and you will see how more new and returning players will come.
I'm pretty sure you already know about all those problems and you know you can fix it but you choose not to, maybe due to fear or courage. But brave actions NEED to be taken ASAP.
With all regards,
- Do you agree?30 votes
Yes. The game lacks balance and challenge. 23% (7 votes)
No. Times change, individualist gaming is better. 77% (23 votes)