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Why Party Quests are dead?

FieldSkyFieldSky
Reactions: 830
Posts: 22
Member
edited July 2017 in General Chat
I don't know why is no more people entering to this quests. The only thing I can think of is that there are other places that give more experience, any ideas?

Comments

  • OrblitOrblit
    Reactions: 970
    Posts: 42
    Member, Private Tester
    edited July 2017
    Most were nerfed and generally give less exp then what you could solo train in the same amount of time.
    That said, they also nerfed some for being abused like RnJ.
  • chaoscauserchaoscauser
    Reactions: 4,440
    Posts: 596
    Member, Private Tester
    edited July 2017
    Orblit wrote: »
    Most were nerfed and generally give less exp then what you could solo train in the same amount of time.
    That said, they also nerfed some for being abused like RnJ.

    R+J was nerfed sure but they actually buffed pqs like kenta and drpq. They are definitely worth doing., as to why do one does them well the games turned in to a single player state and most of the servers are dead other than Reboot which is pretty much a single player experience with the lack of trading and stuff (Outside carries) The last time the game felt alive was pre unleashed.
  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited July 2017
    I feel that Ironically the thing that Killed PQ's was removing limits to PQ's (that was a GMS exclusive change) on top of the crazy buffs to bosses that happened in unleased that made people leave the game.

    pre unleased everyone was happy to do some PQ's, but post unleashed the only pq's people wanted to do were dimensional crack and RnJ, and once the lvl requirement went up for dimensional crack that was abandoned, and only RnJ was done until a nerf happened so people couldn't get from 70 to 140 in about 2 or 3 hours, at which point it became completely abandoned because for certain level ranges grinding is way better.

    would be neat if they re-purposed some of them to work for lvls 200+ and give some decent exp as an alternative to grinding in arcane river
    LairFennekinscholar624
  • scholar624scholar624
    Reactions: 3,115
    Posts: 314
    Member
    edited July 2017
    What are some possible enticements or system improvements PQs could have that would make players attend them more often?
  • ManiaclManiacl
    Reactions: 420
    Posts: 16
    Member, Private Tester
    edited July 2017
    If they put a daily limit on PQ's but make it so they give amazing EXP (far better then what you could get training) also have the exp scale to level up to around level 220 and give a bit better rewards like exp coupons, extra boss passes etc. That would promote a lot of party play and make the game more enoyable because you wouldn't have to mindless solo grind the whole time
    PaperSkinRegretfuIlyscholar624ChingTheMonkeySlicedTimeIvangoldSkyTheDestroyerCeleste123WinSauceity
  • RegretfuIlyRegretfuIly
    Reactions: 1,235
    Posts: 132
    Member
    edited July 2017
    Maniacl wrote: »
    If they put a daily limit on PQ's but make it so they give amazing EXP (far better then what you could get training) also have the exp scale to level up to around level 220 and give a bit better rewards like exp coupons, extra boss passes etc. That would promote a lot of party play and make the game more enoyable because you wouldn't have to mindless solo grind the whole time

    Amen. I could handle a daily entry limit, so long as it was justified by viable rewards that are actually of use to people that are 220+, such as boss tickets for CRA or H-Mag, for example.

    Possibly decent exp that scales to your level, as levelling up past 220 is extremely monotonous.
  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited July 2017
    Maniacl wrote: »
    If they put a daily limit on PQ's but make it so they give amazing EXP (far better then what you could get training) also have the exp scale to level up to around level 220 and give a bit better rewards like exp coupons, extra boss passes etc. That would promote a lot of party play and make the game more enoyable because you wouldn't have to mindless solo grind the whole time

    that or give better rewards for completing it, like fusion tickets, neb boxes that give c or b rank nebs, spell trace stacks, maybe even x2 exp coupons and maple points or maple Rewards, you know, anything that players will actually use/ need most of the time instead of the lackluster stuff that they currently give which is basically just for collectors, which they can keep, but it really needs more than that to get people doing PQ's again .
    scholar624SlicedTimeIvangold
  • ChingTheMonkeyChingTheMonkey
    Reactions: 1,165
    Posts: 129
    Member
    edited July 2017
    Maniacl wrote: »
    If they put a daily limit on PQ's but make it so they give amazing EXP (far better then what you could get training) also have the exp scale to level up to around level 220 and give a bit better rewards like exp coupons, extra boss passes etc. That would promote a lot of party play and make the game more enoyable because you wouldn't have to mindless solo grind the whole time

    Pretty much this
  • ZephyrusSpringZephyrusSpring
    Reactions: 1,325
    Posts: 123
    Member
    edited July 2017
    It's a different story in reboot, but in regular servers I'll never train in a party quest again because of all the cubes you can get from the various training portals such as the inferno wolf. I can actually get more than a few cubes a week now, and level up as a bonus. Nexon can buff the exp all they like, but if pqs don't give cubes or node stones I won't be taking part.
  • SasisSasis
    Reactions: 635
    Posts: 8
    Member
    edited July 2017
    scholar624 wrote: »
    What are some possible enticements or system improvements PQs could have that would make players attend them more often?

    The fact they were challenging enough (not a jump quest fest) and full of strategy instead of a mob/boss rush and get decent rewards, like CWKPQ was, but oh wait, Nexon said they were gonna bring it back past winter and as always they took away one of the best pq's that actually made people WORK IN TEAM
    Ivangold
  • IvangoldIvangold
    Reactions: 2,885
    Posts: 587
    Member
    edited July 2017
    Sasis wrote: »
    scholar624 wrote: »
    What are some possible enticements or system improvements PQs could have that would make players attend them more often?

    The fact they were challenging enough (not a jump quest fest) and full of strategy instead of a mob/boss rush and get decent rewards, like CWKPQ was, but oh wait, Nexon said they were gonna bring it back past winter and as always they took away one of the best pq's that actually made people WORK IN TEAM

    Yes man, they need bring it back, it was really cool and with amazing rewards, it did take longer but it was worth it.

    I remember in the beginning it wasn't gliched so you actually need all jobs to hit the sigils, then it gliched and any job could hit any sigil making it easyer, yet it was still way harder than usual Party Quests(similar level of old Guild Party Quest).

    Also gonna say here they should revamp the old Guild Party Quest, since GMS have why not make it better? Give better rewards such as cubes, pot scrolls, nodestones, maybe with a low chance unique pots! They can put other things that aren't so great but can still help like tradeable books, some potions, reboot could get meso sacks so people go to farm mesos and give a limit like CWKPQ with 3 per day since i guess now there isn't.