[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Closed Changes to Drop Rate Formula Confirmation
Comments
Finally, I get to have the last laugh.
Good for you, no one cares.
I've been seeing/saying this all along- Nexon HATES Reboot and regrets ever putting it in. Just another nail in the coffin...
Based on your other posts, nice troll comments you make.
Marvel Machine has always had unfair things in it for as long as I can remember. It's not like they handed everyone tyrant gloves just for using Marvel. It's heavy rng and luck based at that. But Marvel Machine is another story altogether tbh.
The change makes drop gear better, as in it's much less of a necessity now and it doesn't have to be completely relied on. Which imo is the way it should be. Lastly, I'm not sure where you got the increased exp from. I don't recall seeing that in KMS patch notes. If I missed that part, my bad. I still don't think this is all that bad.
Yes but you can see where I'm going with that comment. Anyway the change doesn't make it better because this drop rate change is a nerf across the board with or without drop gear. Go have a look at iislingz vid as one example but the Koreans have already done the tests and the results are in. They may have increased the nodestone drop rate but because of how drop rate is calculated now it's still worse than what we currently have.
That's the thing. It wasn't in the patch notes. They tend to leave out a lot. Thanks once again to the Koreans and their testing they found out how much it has been raised each lvl and it's a lot higher than before so expect to use more to lvl each skill up.
Just because one region is doing better than another doesn't mean they should just stop there. Many players feel as if GMS never gets enough due to the horrible lack of change for "A Better Maple".
Sure, they may have made the change for nodes obtainable to be usable but this penalizes the market and progression of anyone who've invested into drop rate of any form whether it would be equipment, use item boosting effects, or inner ability. Because of this announcement alone in my sever one nodesone that use to be 20 million is now 50 million mesos. The only person(s) who would benefit ever-so-slightly are people with zero drop rate, but more-so to botters and hackers. The nodestone base drop rate increase probably shouldn't even be considered as a substantial increase.
It's quite hypocritical, lets dive a bit deeper into the announcement post.
If they really thought that progression was unfair why haven't they made any other variants to Kishin or Frenzy by adding an item that can be obtained through in-game methods? What about the Firestarter Ring, Breath of Divinity, Prime Scrolls, [A] Nebulites, Bonus Potential, No-Boom AEEs? How about the fact there's a hack that can disable quests which can make farming many times faster than a legitimate player? The list goes on and on.
Many have expected progression to be better over patches, not for it to be worse. This is why almost no one does Kritias Invasion in GMS and most likely buys Tyrant Gloves in the Black Market with real-money-trade. Players will adapt overtime regardless of the outcome but on this path that they're consistently taking doesn't bring trust or unity for the link between community and developers. It does the complete opposite which generally invalidates every other good thing that they going to do in v188. It's not because those good changes are no longer good, but because of one bad change causes a a bigger voice for concern.
Players generally want to talk about what is bad about the game and how to continuously make it better. If we turn a blind eye and only compliment about the good things in MapleStory this game can never move forward. If that doesn't get people to budge there's no other reason to convince those otherwise.
GMS is better than KMS in several ways, but GMS can always be better than in its current state.
What Nexon's trying to do now is essentially a "calm down the masses" damage control campaign.
What is this, some kind of communist revolution?
That's all an insult to the opposition's intelligence. It's very well known that this will be to no one's benefit, except botters, who can just raise their prices since they don't care how the nerf goes. They'll just come out with a few thousand nodes at a time regardless. Ironically, it's the unfunded that'll suffer even more. They won't be able to afford the suspiciously unchanged supply of nodestones [botters], and only the rich will be able to buy a feasible amount, let alone max their nodes.
When KMS tells you it's going to be bad for everyone, you sure as hell better believe it's going to be bad for everyone, especially with the substantial amount of data and evidence they've collected. No amount of damage control and shillery is going to make anyone believe the lie that it's "decreasing the gap between rich and poor." Whoever's been told to say that, you've failed. You've had absolutely no chance to make a single person believe that.
I made my earlier comment about "enjoying watching those above you be knocked down while staying in the same place" under the generous assumption that people with little to no drop gear wouldn't be at all affected. But that's not the case. It's far worse than that. This isn't just a cap to 300% on drop gear, this is a massive change to the entire formula, and not only that, but drop rate will only partially apply to important items like nodes, symbols, droplets and event items.
To those trying to do damage control and assure the community that this is a good thing, you are all liars. You are doing no one but Nexon and botters a service with your futile attempts to defend the nerf. The opposition to this indefensible nerf has all the facts and all the numbers on their side. And I don't care if you're offended by how I said this all, because I'm just telling it as it is. I won't apologise, that's on you for trying to tell everyone that this is all to their benefit.
And my statement to Nexon: Everyone in KMS hated this nerf, everyone but like 5-10 people in GMS hate this nerf. Take a damn hint. The direction you're taking this game is nothing but an artificial increase of playtime, by making everything more and more grindy. Don't think the community's too stupid to notice anything.
for example when they removed the older character skills like avenger, arrow rain etc they probably already had the blue prints for 5th job which resemble those skills. and that was years before the V update that they changed or removed the skills.
When they removed meso up from assassin skill set, it was perhaps do the inception of reboot.
The bootlicker has returned.
You have an incredibly warped perception on what makes something challenging; hint: more time consuming != more challenging. This isn't the first time you'd tried to make that point. Fact is, this is objectively worse because the Nodestone drop rate buff wasn't significant enough for KMS players (who have tested this). If anything, it affects unfunded players even more due to botters being unaffected by it, who will then take advantage of the inflated prices of Nodestones. Also, keep in mind that Nodestones aren't the only thing that people use drop rate gear for; Arcane Symbols, Arcane River Droplets (especially in Reboot), and cubes from bosses unrelated to bosses. The fact that you're one of the few people who actually tries to defend this change is laughable at best, since you're only defending it because you personally aren't affected by it.
Meso Up's removal and Reboot were years apart, I highly doubt that it had anything to do with Reboot.
And comparing the removal of skills to this is comparing apples to asparagus, since those didn't heavily impact the game's economy to this extent. What bigger picture could they possibly be looking at here? And if so, why wouldn't they implement it sooner to counteract how drastic of a change this is? Those skill changes were at least replaced with something else that worked in the classes' favors. This type of change isn't something you just drop on the players without something to balance it.
Like we argued about in the Weapon Cancel thread, you said that there should be some kind of change to replace/counteract the removal of Weapon Cancel. So why doesn't that logic apply here?
If there is a bigger picture, it is most certainly something you cant see. Youre mind is clouded by what you want. Not what should be.
I just mentioned they usually place counter measures when they make these types of changes whether it be now or in the future.
calling me a "bootlicker" isnt helping your case, when you throw around insults and then throw around the words logic and objectively. it makes your sentiments known not your reasoning. throwing a tantrum here isnt going to changes things, they arent your parents and they wont surrender to those tactics. Just brace yourselves for the changes, and adapt to the new style of play. The economy is already messed up so no point in bringing the economy into it.
cant call yourself a hardcore mapler if youre taking this as a big hit to your playstyle. a hardcore mapler would accept the changes and continue, make the best of it. Find a way to thrive.
ultimately, this is about the money you realize you wasted because of these changes. not just you but anyone that handed over thousands of dollars for the drop gear.