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Blaze Wizard Orbital Flame Not Working as Intended
Bug Type: Functionality, Gameplay
Brief Bug Summary: Blaze Wizard's Orbital Flame projectiles desynchronize with character animations and are not being cast as quickly as intended.
More Details: In the Legion Raid as well as in KMS, Orbital Flame projectiles are synchronized with the character's attack animation. In GMS, Orbital Flame's projectiles will not synchronize with the character's animations. Projectile creation is staggered unlike in KMS and the rate at which projectiles are created is far lower than intended. Movement of already created projectiles behaves as intended.
Steps to Reproduce:
Connect to a GMS server from a home internet connection. Higher latency will produce more dramatic effects so connecting from a location further away from the server you are connecting to will make reproduction easier, likewise, connecting while the server is experiencing a high volume of traffic will produce a more dramatic effect.
With all four version of Orbital Flame at their respective max levels, assign Orbital Flame to a key. Stand on the ground and hold down the skill key to allow multiple Orbital Flames to be cast.
A successful reproduction of this bug will look like this:
This is an example of the desynchronization that happens in GMS. The projectiles are created inconsistently and unpredictably which results in a staggered stream of projectiles that is not continuous.
If working as intended, Orbital Flame will look like this:
At 13 seconds, the Blaze Wizard is standing on the ground casting Orbital Flame. The projectiles are created quickly and consistently. They will be created in a predictable and continuous stream until the skill key is released. Notice that there is no staggering in the creation of the projectiles. This is the same functionality that can be observed by a Blaze Wizard that is assisting your current character in the Legion Raid.
Character Name: Blazememe420
Character Level: 207
Character Job: Blaze Wizard
World Name: Reboot
Date and Time of Incident: 8/15/2017 and since the creation of my character.
Comments
Unfortunately it means BW is latency dependent
Yeah BW should definitely not be latency dependent. It was fine for Korea where 10 ping is common and their net infrastructure is amazing, but on GMS where people are connecting from all over the US, Canada, Latin America, Europe, Australia, and anywhere else without a Maplestory server, it's just not a feasible solution. Even if we had perfect, global, light speed communication, it would still be 25 ping from Melbourne to Nexon's servers which is going to make blaze wizard malfunction anyway.
true true, gms has a lot of hackers because of the ping dependent classes. Animations and delay cutting helps them out not be detected
True but then again, if it works as intended, it may help the detection system fish out the botters.
I like to use the toggle hyper skill that increases orbital flame's range. It gives BW pretty standard range instead of its usually short range. Super sad that orbital flame isn't being looked into.
Even with their extended range buff. It only extended range of orbital orb not the AoE range. watch this video. When magnus and other bosses briefly jumps. Blaze wizard's dps missed and delayed their dps.
By the time my BW manages to shoot out an orbital flame when I jump up, I've already landed back down on the floor.
Can we get an update on this?
nah VFMs are liasons. youre right though, no one has spoken in regards to it