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Blaze Wizard Orbital Flame Not Working as Intended

BobbyWeaveBobbyWeave
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Member
edited August 2017 in Bug Reporting
Bug Type: Functionality, Gameplay

Brief Bug Summary: Blaze Wizard's Orbital Flame projectiles desynchronize with character animations and are not being cast as quickly as intended.

More Details: In the Legion Raid as well as in KMS, Orbital Flame projectiles are synchronized with the character's attack animation. In GMS, Orbital Flame's projectiles will not synchronize with the character's animations. Projectile creation is staggered unlike in KMS and the rate at which projectiles are created is far lower than intended. Movement of already created projectiles behaves as intended.

Steps to Reproduce:

Connect to a GMS server from a home internet connection. Higher latency will produce more dramatic effects so connecting from a location further away from the server you are connecting to will make reproduction easier, likewise, connecting while the server is experiencing a high volume of traffic will produce a more dramatic effect.

With all four version of Orbital Flame at their respective max levels, assign Orbital Flame to a key. Stand on the ground and hold down the skill key to allow multiple Orbital Flames to be cast.

A successful reproduction of this bug will look like this:


This is an example of the desynchronization that happens in GMS. The projectiles are created inconsistently and unpredictably which results in a staggered stream of projectiles that is not continuous.

If working as intended, Orbital Flame will look like this:


At 13 seconds, the Blaze Wizard is standing on the ground casting Orbital Flame. The projectiles are created quickly and consistently. They will be created in a predictable and continuous stream until the skill key is released. Notice that there is no staggering in the creation of the projectiles. This is the same functionality that can be observed by a Blaze Wizard that is assisting your current character in the Legion Raid.

Character Name: Blazememe420
Character Level: 207
Character Job: Blaze Wizard
World Name: Reboot
Date and Time of Incident: 8/15/2017 and since the creation of my character.
EfficientlyLazyJettLuvsU

Comments

  • BobbyWeaveBobbyWeave
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    edited August 2017
    Thank you so much Alex!
  • TroubleShooting101TroubleShooting101
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    edited August 2017
    The server is lagging too. That must be one of the main reason our attack speed gameplay are delaying. I have tested this to my buccaneer and the result of delaying attack speed was the same. I asked some players if they are lagging too and they were lagging too. Chats are lagging too no matter what channel we were in. Some are not able to finish commerci to earn danero coins.
  • TroubleShooting101TroubleShooting101
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    edited August 2017
    Please fix the orbital flame bug soon. So hard to kill the boss with bug on it.
  • DarkPassengerDarkPassenger
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    edited August 2017
    Fixing this "bug" may be the first step to solving the blaze wizard exploit as a hacker class.
    Unfortunately it means BW is latency dependent
  • EfficientlyLazyEfficientlyLazy
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    edited August 2017
    Unfortunately I main a BW
  • BobbyWeaveBobbyWeave
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    edited August 2017
    Fixing this "bug" may be the first step to solving the blaze wizard exploit as a hacker class.
    Unfortunately it means BW is latency dependent

    Yeah BW should definitely not be latency dependent. It was fine for Korea where 10 ping is common and their net infrastructure is amazing, but on GMS where people are connecting from all over the US, Canada, Latin America, Europe, Australia, and anywhere else without a Maplestory server, it's just not a feasible solution. Even if we had perfect, global, light speed communication, it would still be 25 ping from Melbourne to Nexon's servers which is going to make blaze wizard malfunction anyway.
    Beef
  • DarkPassengerDarkPassenger
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    edited August 2017
    BobbyWeave wrote: »
    Fixing this "bug" may be the first step to solving the blaze wizard exploit as a hacker class.
    Unfortunately it means BW is latency dependent

    Yeah BW should definitely not be latency dependent. It was fine for Korea where 10 ping is common and their net infrastructure is amazing, but on GMS where people are connecting from all over the US, Canada, Latin America, Europe, Australia, and anywhere else without a Maplestory server, it's just not a feasible solution. Even if we had perfect, global, light speed communication, it would still be 25 ping from Melbourne to Nexon's servers which is going to make blaze wizard malfunction anyway.

    true true, gms has a lot of hackers because of the ping dependent classes. Animations and delay cutting helps them out not be detected
  • TroubleShooting101TroubleShooting101
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    edited August 2017
    The game developer should fix the orbital orb delayed atk speed bug soon. I stopped playing Blaze Wizard just because of this bug and played Ice Lightning instead. Atleast Ice Lightning skills doesn't have any atk speed delay on their offensive skills even while lagging. Blazing wizard's orbital orbs are just really bug. They shouldn't have any delayed attack speed even while lagging. it is just pure bug and not affected to lagging server. And the game developer should buff up the orbital orb AoE range because it is impossible to hit bosses with orbital orbs when they briefly jump or hover in the air which makes Blaze Wizard delaying their dps on bosses.
    JettLuvsU
  • QuickDrawerQuickDrawer
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    edited August 2017
    Fixing blaze wizard bugs might help botters too
    DarkPassenger
  • BobbyWeaveBobbyWeave
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    edited September 2017
    Bump. Can we get an update on this?
  • DarkPassengerDarkPassenger
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    edited September 2017
    Fixing blaze wizard bugs might help botters too

    True but then again, if it works as intended, it may help the detection system fish out the botters.
  • TroubleShooting101TroubleShooting101
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    edited September 2017
    They already put the game in maintenance many times but still the orbital orb bug wasn't fixed after those spamage maintenance last week. And the game developer should also buff up the orbital orb's AoE range.
  • BobbyWeaveBobbyWeave
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    edited September 2017
    They already put the game in maintenance many times but still the orbital orb bug wasn't fixed after those spamage maintenance last week. And the game developer should also buff up the orbital orb's AoE range.

    I like to use the toggle hyper skill that increases orbital flame's range. It gives BW pretty standard range instead of its usually short range. Super sad that orbital flame isn't being looked into.
  • TroubleShooting101TroubleShooting101
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    edited September 2017
    BobbyWeave wrote: »
    They already put the game in maintenance many times but still the orbital orb bug wasn't fixed after those spamage maintenance last week. And the game developer should also buff up the orbital orb's AoE range.

    I like to use the toggle hyper skill that increases orbital flame's range. It gives BW pretty standard range instead of its usually short range. Super sad that orbital flame isn't being looked into.

    Even with their extended range buff. It only extended range of orbital orb not the AoE range. watch this video. When magnus and other bosses briefly jumps. Blaze wizard's dps missed and delayed their dps.
    EfficientlyLazy
  • EfficientlyLazyEfficientlyLazy
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    edited September 2017
    Yes, I cannot kill Magnus because of the way orbital flame fails to work as intended even though I have the range required to kill it.

    By the time my BW manages to shoot out an orbital flame when I jump up, I've already landed back down on the floor.
    TroubleShooting101
  • BobbyWeaveBobbyWeave
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    edited September 2017
    Bump! It's been over a month :(
  • BobbyWeaveBobbyWeave
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    edited October 2017
    We're past the 3 year anniversary for Blaze Wizard being broken fundamentally broken. BW has been broken since September 16th, 2014. That's v154. We're on day 1,118.

    Can we get an update on this?
  • shavitshavit
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    edited October 2017
    This is still an issue, can it be pushed again? There's no update since August (and no official response from Nexon, unless the VFM is "Nexon"), this makes Blaze Wizard worthless to play.
  • DarkPassengerDarkPassenger
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    edited October 2017
    shavit wrote: »
    This is still an issue, can it be pushed again? There's no update since August (and no official response from Nexon, unless the VFM is "Nexon"), this makes Blaze Wizard worthless to play.

    nah VFMs are liasons. youre right though, no one has spoken in regards to it
  • DominikosDominikos
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    edited October 2017
    Its funny cuz no voluntiers are helping in this thread :x