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I need a good list of Bosses to go after...
I know Zakum, HT, Magnus, Von Leon and the World Tree. But there have to be others that I can do solo. My range is 236k-248k as an Ice/Lightning Mage, level 195, almost 196. I went through the game guides posted here, and didn't find what I was looking for.
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Maybe I'll check some guides for him after the statues. As in what to watch for. Chaos Zak just slaps me into the ground, lol.
Also, the bird statue on the left uses damage reflect as well, but if you can hit it from the left side of the yellow gem on the base of the statue to the left of it, it won't use it.
For reference, when you see the purple skull above pb, stop attacking as soon as you see it because pb is one of the bosses where dr starts almost as soon as the animation does.
Ranmaru and madman ranmaru. They're located in the dead mines near zakum. Talk to the npc there to gain access. You should have no trouble with normal ranmaru. Madman might still be too hard, but you should be close. I heard from most people that 300k-ish range is good enough to defeat him (hard von leon and chaos HT also require 300k-ish iirc), but i could be underestimating that. I never fought them until I massively overpowered them. You can fight ranmaru 3 times a day. You can kill normal twice and madman once.
Normal Hilla. Access gained by using the dimensional portals in town and clicking on "the fight for Azwan". Range required for her is rather low so you should be able to handle her. Don't even think about attempting hard Hilla yet. I needed 2 mill clean range before i could solo hard. Both normal and hard have a chance to drop a pet box, though the chance on normal difficulty is very low.
Gollux. Gollux can be fought after doing a long and annoying questline, but it's worth it. You'll need to fight him if you want the superior gollux set without paying a fortune. After starting the questline from the lightbulb or your job list, use the dimensional portal in town to teleport to Crimsonheart Castle to continue the long and demotivating questline. For easy gollux you need about 50k range. Normal gollux requires about 150k-ish. For hard gollux i personally needed about 600k range but individual needs vary of course.
Hellux (hell gollux) is a long way away, but you could ask guildies for carries.
OMNI-CLN. Can be found after doing the Omega Sector questline, though I'm not sure how much range is needed for him. He's pretty weak though, so it shouldn't be much. Not a very interesting boss though for drops, so most people tend to skip him. Only good for reward points.
Also, don't forget to kill prison guard Ani when you're going for Von Leon. He's right there and it's another easy 50 reward points.
I think that about covers it for now.
At 500-600k clean range you'll stand a chance against normal magnus (though he'll still be hard). And at 700-800k you'll stand a chance against Easy Cygnus (at least that's how it was for me). So that's something to look forward to.
Hope this helped a bit. I never played your class so the range requirements i wrote could be wrong. I've only played Dual Blade myself.
Let me know if you have any questions.
Cheers
Easy and Normal Zakum got killed before they did any damage to me.
I sort of wish they had a few more difficulty levels for them, so you can practise on something easier, but not super easy.
Or just have a practise mode where it does less damage but gives less/no rewards, and also doesn't have a limit.
Yeah, chaos will whip your ass something fierce. I miss old czak, took me a few minutes compared to a few seconds.
Okay slow your roll a sec. There's only normal and hard mode for hilla. You did normal mode. You would know if you did hard mode, trust me.
For the sake of keeping things simple, the two human-looking statues are named Solomon the Wise on the left and Rex the Wise on the right. The birds are Hugin on the left and Munin on the right. The angel statue in the middle, above pb itself, is Ariel. So from left to right as a whole you have Solomon, Hugin, Ariel, Munin, Rex. Keep that in mind for the next bit.
Now, you see those yellow orbs on the platform beneath each statue? If you stand just to the left of the orb under Solomon, you'll be able to hit Hugin without triggering damage reflect. That's all there is to it. Hope this is a little more clear.
For a better explanation of the intricacies, just go here
And that's a very good guide. Makes me feel better I'm going up against him with an I/L mage.
Honestly it's not as bad as old chaos zakum used to be. I can't tell you the number of runs I lost because I would get seduced, walk into a corner, get hit by the 1/1* like three times(shade at the time, so passive 20% damage reduction) then get a flaming totem dropped on my face.
*1/1 is the commonly-used term for any ability a boss uses that drops your hp/mp to 1 or as close as possible when damage-reduction passives are present.
I didn't know the trick to stop the reflect statue using the damage reflect buff. (and of course my supposed buff removal ability didn't work here.)
Ended up running out of time because of that.
And the knock your life down to 1 attack? Very annoying. It felt like I was just pouring potions down a sink.
EDIT: Just gonna edit this rather than spam this. Took down the Bean! Saving my Epic Adventure and Infinity buffs, freezing breath and lightning orb for one major attack is what made it pretty easy. Each one of those attacks was about a quarter of his total HP. I only managed the orb 3x, but just seemed so easy once I found my right pattern. Been enhancing, barely. But managed to up my attack quite a bit before taking him on again.
You answered your own question, pretty much.
still tho he gives 2,500 GP if you are capping, helps out a lot when others need to cap and you have other bosses to fall back on, not like you cant bind him anyway