[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.253 - MapleStory x BUGCAT CAPOO Patch Note Patch Notes
here!
Please get rid of Kishin already
Comments
The problem with this is that nexon's intention for Kishin could very well be to nerf it to JMS levels (which I suspect IS what they're going for) or worst case remove it entirely. Meanwhile the playerbase wants to retain Kishin or it's effect but remove the 2 PC meta (kishin link skill, kishin node, permanent spawn boost to all maps, etc). Therein lies the contradiction. We want one thing they want another. And there is simply no solution that could satisfy both sides.
Sorry to be the pessimist but the most likely outcome to all of this is that Kishin as we know it will be gone, normal servers will keep Frenzy and Reboot dies. We're just setting ourselves up for disappointment at this point.
The majority of players probably do want Kishin. Don't forget there is a small base of players who don't use Kishin and never have.
We're doing just fine in reboot thanks. Not to make light of the situation at hand, but if we're able to do it, so can you.
Honestly I'm conflicted on the removal of Kishin. I personally think it's a good move, but if other players do not then you risk losing the majority of the playerbase.
That will affect even the players who want Kishin gone negatively. It's an extremely tricky situation that Nexon has let develop.
At this point GMS is basically a private server compared to KMS. One that many players have grown to love.
If Nexon isn't careful they'll end up destroying the small loyal fanbase they have left over here.
First, a personal confession: I like plentiful, fast spawn.
I remember back when I started playing, in 2008, one of the things I enjoyed the most was CPQ. Trade wins, max Trojans and Haste. As a Fighter I had the amazing mobbing skill Slash Blast, which could hit up to 6 enemies at once - provided they were really close, because back then melee was really melee. And CPQ let that actually happen. I could stand there and spam Slash Blast and hear and see it hit 4-6 Trojans every time. It was fun.
And I remember LKC when we first got it, when the mobs were like mini-bosses that no-one could hope to 1-hit, but were also a sparse few per map. The EXP was great, but it wasn't nearly as much fun. It felt so wasteful to be using a skill that could hit 3 enemies on just one or two at a time, and to spend so much of my time walking to the next enemy (Warriors didn't have FJ back then).
In addition to that, we have the problem that increased EXP and Drop would stack with Frenzy (and we all know Frenzy is never getting removed). And we also still have all the "kill X enemies" quests that become more tedious on base spawn.
"But Kishin makes the servers lag!"
As some people pointed out before me, it can't be Kishin alone that's causing it. We had years of "glitched" spawn in all maps, and the servers didn't lag.
In my opinion, what is causing the lag is the hackers that use Kishin - and then kill everything in the map faster than any legitimate player can. That, along with whatever new processing Nexon has added over the years to every skill cast and attack (some of it, ironically, in an effort to detect hacking), is what is overloading our servers. In my opinion.
I don't know why Nexon has been unable to reliably detect this too-fast killing and ban for it. They keep false-flagging people who lag, instead.
If they can get it right and force botters to kill at no better than legit player speed, I believe the server overload issue would be solved.
But I will continue this post under the assumption that such detection is not feasible for them.
Aside regarding motivation to cheat
It's human nature. As long as there is any challenge or difficulty at all in a game, there will be those willing to pay for shortcuts - and those willing to supply the shortcuts for a profit. All games suffer from cheaters. The games with fewer cheaters just have better technology to block or catch them, or better legal environment to scare them.
And obviously we can't remove all challenge from the game, or it will just be "Welcome to Maplestory. You win!"
So, the solution we should aim for, is one that would allow legitimate players to enjoy increased spawn, while making it considerably harder for cheaters to do so.
Some ideas I have heard or thought of for how to do that:
This would mean that botters would not be able to instantly generate a new Kanna bot to replace one that got banned.
Also, half-year intervals like Zero or BT might be too big. Reboot relies on Kanna meso farming, and a new player not able to do that for up to six months is at a severe disadvantage. Kanna creation events would need to be held at higher frequency than those other seasonal classes, at least for Reboot.
This would slow botters down some, as they would have to bot some other class to the specified high level before they can make the Kanna. It would give more time for Nexon to detect and ban the account before it starts being a big load on the servers.
We know some bots do make it to 5th job, and supply the normal server Auction Houses with nodestones and droplets. However, there are far fewer of them than lower-level meso-farming bots in all other areas, either because they get caught or because their operators don't bother with 5th job. If the number of bots with spawn-increase capabilities remains low, the servers won't choke.
This would mean that an account newer than 3-4 weeks can't obtain it. Can we trust Nexon to detect and ban a bot laying low and doing Fairy Bros and nothing else for a month?
Legion requires at least 5 characters over 60 and at least 500 cumulative levels on the account.
Not that botters can't create that. But, again, it gives Nexon time to detect and ban the account before it becomes a server-load problem.
Bots can be programmed to boss for Reward Points, of course. But it takes time to farm a significant amount of RP, and, again, more chance of getting detected and banned.
Much like the hyper teleport rocks we get at random from Maple Missions, Hot Weeks, Fairy Bros, attendances, and other events. Would make it difficult for the bot-runners to keep programming their bots to do whatever is required to get the current mini-Frenzy.
Opinions? Other ideas?
I just hope they make it accesible,not like just 1 % of population being able to get it.
Damn it, why do you do this? I like all of these ideas.
Though, I feel the "decent monolith" skill node may be the best route to go for overall game health. Have it start off at level 1 giving an effect that's roughly half that of kishin as it currently exists and at level 25 give an effect nearly as powerful as an actual frenzy totem. It'd incentivize actually leveling up a decent skill node for something more than cooldown reduction for more decents than just holy symbol. It would also, yes, likely end up tanking the value of frenzy totems as a result, but what does that really matter? You shouldn't be selling game items for real money anyway according to the terms of service.
Now that I give this further thought, perhaps instead of a regular blue skill node, this "decent monolith" node could be made a special node; the purple ones that expire in a week. In exchange for being a special, and thus expiring, nodestone, it could be given the aforementioned max-level effect. Permanence is no great issue either, as it would only last for as long as someone is able to keep up with the shard cost of special nodes.
Increased spawns are certainly something I wouldn't blame anyone for having fun with.
I've never been once for the "Dynasty Warriors" series, but the fact that there's an entire game series based on killing as many mooks as you can in short bursts shows this desirable by people.
I believe Nexon had a good thing going for this type of gameplay with maps that have mobs split into more mobs.
Aquaroad with Bombing Fish House and Scrapyard with Modded Buffroid to name the two I can think of off the top of my head.
Having alternative map chains with these types of mobs could help in creating that feeling, without the need to increase spawns.
Of course that's a lot of work and unrealistic, but still a nice idea I think.
This increase of spawn rate could maybe be done with grind maps designed to use level-adjusted mobs like in recent event grind maps. Hackers will abuse these maps too, but not like they aren't abusing maps already.
My personal problem from Kishin comes from the fact that the 2PC Meta allows players to basically turn on "Private Server Mode" with benefits that are too good to be true.
Perhaps a time-limited device is a good solution, while benefits are great, they're not just a switch you can flip on/off as you please.
Actually having to work for (Not that Kannas don't work for theirs) benefits is a nice solution to the "too good to be true" problem that I have with the skill.
Making it a special node adds the drawback of you have to use shards to buy this instead of focusing on your other nodes, too.
It's a great benefit with a lot of drawbacks involved. I like it.
I had considered that, but the problem is that bots have the advantage with this: they bot for nodestones anyway, and they don't need the nodes to boost up their actual skills (since they use damage hacks and such), so they'd have no problem keeping such a node up.
So unfortunately, once again, things to improve quality of life for players hinges on the fact that it makes things easier for the bots. Whereas things that are implemented to make it harder for the bots doesn't even affect them. Damned if you do, damned if you don't.
Perhaps not but it would be really increase the pay2win gap in the game. A decent spawn should not be available for money like that in my opinion. A good spawn should be free and available for everyone that loves MapleStory.
This solution is great. I 100% agree with everything. Only thing I would like to suggest is limiting account creation. Players should be allowed to own maximum of five accounts. Doing that would need some type of verification system, for instance phone verification or an authenticator. This has been suggested many times in the past by various players and volunteers. Botting is a circular problem, ban one and another appears. Stop the circle and the problem is reduced significantly. There will always be players that work around it, but making it harder to have accounts to cheat on is the best way to fight it in my opinion.
only GM's can help that is activ on each server each day , autoban system should be only for GM alert
all other ideas like that hurts/annoy legit players
about frenzy/kish idea
its good to dream but they wont change kish and paid spawn frenzy specialy now when its most wanted for 275
ongoing p2w talk for years on reg server and items that sholdnt even be in the game ( reasons why reboot its most populated)
if they wanted to change this they would not nerf spawn and just keep normal spawn without kish/frenzy
good luck tho
pretty all but know Frenzy never getting removed ( first factor for people not have money quit whit the character kanna )
second why only judge to the kannas hackers or botters .. and the arks? blaze wizards (again this are appearing again in the game)
nexon never put mini frenzys due w is affect to the economy in part of the company
limiting account only affect to players legitims ...., each player to today have 2 to 3 pc playing ms via laptops or pcs , users can change the dns and use vpns ( oh . manys do this to today in anyone cases ... , system of verification of phone ...whit autenticathor , men in internet have mays pagines nocives for create numbers telephones and emails fakes and center commercials for go to telephones to 3$ and whit chips cheaps ready or get a code whit a virtual phone , u not can ban for implement this to the force why maple story have manys problems apart of the lag of server and kishin acctually bugs,crashs,errors of visual,game launcher..., freeze whit spikes, gameguard .. Its implementation is only going to favor the hackers once again and the economy in the game will be catastrophic. because these cases in other old games were implemented and mostly failed and had to remove the verification code, even in the stock market, bets and even in cryptocurrencies to fail due to no solution in cases of losses or recovery in case of telephone verification, would you have to reconfigure everything for a job or botters?
solution
merge and join to all the worlds except reboot
Kanna only able to be created during specific events
decent monolith node
sunset chaos: Solution: Despawn mobs in ALL empty maps. Like how when you enter a new map and there's no mobs because no one visited it yet. You have to wait a few seconds for them to spawn. Now change it so that it does this when players leave the map.
sistem gm online "in the game" for report hackers
matenance of days for fix bugs or errors ( this happened years ago in its beginnings with wizet)
Also you can set it so that the phone number is only required to create, not login or change info (but with the option to opt into these.)
It won't stop hacking 100%, but nothing will. As much as I hate to admit a phone could be useful for once, it would slow them down at least.
The people using two computers are not cheaters that need blocking. It's not against the rules to do it.
On the other hand, your suggestion would also make it impossible for two people in the same house, or the same college dorm, or the same PC-cafe, to play Maple at the same time. That's definitely something neither Nexon nor the players want.
Besides, the one-per-IP restriction would be very easy to circumvent.
The problem with the 2PC meta is that people feel forced to acquire a second computer, and make a second account headed by a high-level Kanna, just to progress effectively on their main account. Removing Kishin's spawn effects, with or without one of the replacements suggested upthread, would remove the need for a second computer.
for example
if kanna mule that sits there without any action for 3-5sec+ dmg intake x2 def cut x2, pet pot disable.....
or make kish to work only in att animation
(alltho 90% of players that mule kanna use macros.keyweight to spam kish and other stuff)
before you tell me not true chek streamers/youtube grind videos and their kanna mules continuously spaming kish ( you cant see the skill animation or barely see but you can see their kanna mule "dance" each time they cast )
best solution remove kish and frenzy bring normal spawn and make maplestory great again
(kish remove i mean remove the mobs spawn line you can keep kish for mobing)
#dream #f2p
who know maybe new CEO & company that we get at end of feb/march will make some changes
http://www.koreaherald.com/view.php?ud=20190131000671
If you consider the fact that most of the items needed to Play end Content and bosses (lvl 220+ content) will cost you about the Price of a second pc for each item, you Need to be Aware that if you do not have that Kind of Money to spend you will run into a brick wall of dissapointment once you reach lvl 220-230. (a good set of endequips will cost you somewhere between a car and a house)
Cubing to get the right stats on an item is tremendously expensive, and the Need for those items only Shows at higher lvl. This is probably the reason nexon is making it easier for us to attain These higher Levels so they can start making Money on us
A second pc is never a musthave, but most People are happy with it because in maple it is about the cheapest way to boost your gameplay. Please do not take away this cheap boost to our gaming addiction.
As for kishin getting abused by hackers and thus causing lag to Servers there is a simple solution.
Just make it harder for Players to obtain the skill by rewriting the kanna storyline a bit when revamping kanna.
If you give certain prerogatives to the use of kishin, this would weed out the hackers and leave only legit players to use the skill.
e,g, must have completed Gold beach, School academy and mushroom Castle to obtain a first weak Version of kishin.
must have completed another number of storylines to get a second better Version of kishin. (like gollux prequest, and others which take hours to complete)
and so on
this way legit Players can put in the effort to Keep their skill, and hackers have to spend a lot of time on it with the risk of having to do it all over if they ever get caught hacking.
The final Version of kishin as we have it now could be made available at lvl 190 like a hyper skill, or at lvl 210 like a linkskill, making it hard for new accounts to fully exploit kishin.
With such a new storyline and added requirements nexon could even go further and make still higher Versions of kishin (equal to frenzy) obtainable after completing end Content like killing lucid, will or higher bosses. Thus it could provide end game Players a nice alternative to spending 50000k nx to obtain a frenzy totem. Instead of pushing away their playerbase this would motivate them to stay on and Play even more.
Just root out the kishin hackers this way and let the legit Players enjoy their game. This solution requires a Minimum of effort from nexon to apply, and lets hackers put their efforts in other classes than the poor kanna class.
P:S: dont Forget to restore the 70% damage kanna lost because of the haku nerf, we are in dire Need of a revamp