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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
How much does “Final Damage” matter?
So while this post comes off of a recent set of patch notes for KMS, this has raised a question about Maplestory as a whole that I wanted to ask about.
In the update, the % Damage on Dawn Warrior’s “Rising Sun” skill, and the boost it gets from the “Master of the Sword” passive is being changed to % Final Damage on the basis of “it helps Dawn Warrior scale better, consistently.”
My question comes in two parts, and I hope I can articulate it correctly.
1) How big of a different is changing 55% damage to 55% Final Damage?
2) If I’m losing 55% of my current damage, but 55% of my final damage is being boosted, do I come out doing more damage, or less damage?
Basically this boils down to how does % Damage scale vs. % Final Damage, which skill is better, and why does this change make Dawn Warrior better at higher levels?
Here’s Dawn Warrior’s current skills in question:
Here’s the changes to the skills:
I think the overall damage buff is still the same, going from 55% damage on Rising Sun to 55% Final Damage, but I could be wrong. I don’t think that changes the question.
Comments
So then if my pure damage is being removed and then final damage is being added in its place (going from 55% DMG to 55% Final DMG), is it a net positive, net negative, or stays the same?
I don't think I explained it right, but final damage is a very nice thing to have.
%Damage/%damage vs boss stack additively with other sources of %Damage/%damage vs boss.
Portion of the damage formula
... * (1 + %damage + % damage vs boss) * (1 + %final damage source 1) * (1 + %final damage source 2) *
(1 + %final damage source 3) * (1 + %final damage source 4) * ...
Basically they are slowing down the diminishing returns of getting more %damage/%damage vs bosses from equipment/skills/legion/link skills
Overall dmg of DW will increase significantly from this buff
I was thinking that would be a huge buff, but it’s nice to hear it put like this. Hopefully we don’t end up having to wait too long for this to be implemented. Really looking forward to it!