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crimson24

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crimson24
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  • marksman mobbing after 200 isn't bad except when split arrow is down. Split arrow is a very good mobbing skill that does alot of damage and is up half of the time. rangefinder should still be changed but split arrow allows you to mob effectively eve…
  • L4d2jpn wrote: » crimson24 wrote: » L4d2jpn wrote: » Piercing Arrow Fires an arrow. Its effect increases with each enemy it hits. Level 1: MP Cost: 24, Damage: 205%, Max Enemies Penetrated: 6, Number of Attacks: 4, final damage increases by …
  • DarkPassenger wrote: » youre also mistaken about equal funding; hero yielding better damage. Back when the cap was 2mil-2mil, marksman needed less range to actually cap damage, inversely Hero could've had 2mil-2mil and not cap at all. Likewise,…
  • DarkPassenger wrote: » btw piercing arrow does double per pierce, that's why you don't need range finder to mob. piercing arrow does not do double damage per pierce, it only does 15% extra. 15% extra per pierce does not help you when traini…
  • L4d2jpn wrote: » Piercing Arrow Fires an arrow. Its effect increases with each enemy it hits. Level 1: MP Cost: 24, Damage: 205%, Max Enemies Penetrated: 6, Number of Attacks: 4, final damage increases by 20% at every pierce and damage is double…
  • DarkPassenger wrote: » I think you just have your heart set on hero; clearly with the same funding, marksman could be stronger. If my marksman had the same stats and range in the video; it'd be hitting more than 2 mils at 150 compared to 1.5 on…
  • Fuhreak wrote: » crimson24 wrote: » that's my point. the 100%+ final damage drk/hero get are used completely when training. why is it any different for marksman. marksman should have 70% final damage regardless of range. Because it's a boss…
  • DarkPassenger wrote: » OP, youre too fixated on final damage, you can have tons of final damage and still hit low numbers. I have 140% final damage with 470k range and barely hit 1mils ( 6mils on bosses) on my Hero. Get % att and % dex on the mark…
  • UserRed wrote: » crimson24 wrote: » Rexaar wrote: » ~snip~ you are forgetting that dark knight already gets 100% final damage and 30%+ crit damage that it trains with, as well as hero's 140% final damage. marksman has no huge source of …
  • Rexaar wrote: » crimson24 wrote: » The 100%+ final damage drk/hero get are used completely when training. why is it any different for marksman. marksman should have 70% final damage regardless of range. Hero loses 1.25 (Chance Attack) * 1.25 …
  • UserRed wrote: » crimson24 wrote: » UserRed wrote: » ~snip~ a 9-12% line of attack does not make up for a loss of 70% final damage... the main issue im referring to is when training. ignore defense does nothing when training and losing 70% …
  • UserRed wrote: » crimson24 wrote: » UserRed wrote: » -snip- too much of marksman's damage is based on rangefinder. the 70% bonus should be regardless of range. give it defense ignored or other stats based on range. Actually, Rangefinder …
  • UserRed wrote: » Well to make up for this Marksmen have more innate power, first of all. Marksmen deal much more damage per hit than most other classes. Second of all, it's just another thing that you have to keep track of, just like, say, Dark…
  • Rexaar wrote: » crimson24 wrote: » I know that the % on marksman's skills are higher but I still don't think it makes up for how much damage marksman can lose based on range. thanks for your post. I play in reboot, I have a wondroid and seng…
  • Rexaar wrote: » Dark Knight and Hero may have higher final damage, but if you just compare their main bossing skill, heroes and dark knight need those final damage to keep up with marksman without even using rangefinder. Basically, instead of fin…
  • L4d2jpn wrote: » crimson24 wrote: » you are wrong, marksman has the same amount of range as every other ranged class. Correct. crimson24 wrote: » No class loses up to 70% of its final damage based on range. some classes have different mech…
  • AKradian wrote: » Balancing classes doesn't mean making them identical. Many classes have things they need to do to maximize DPS. Some, as described above, need to lay down DoT's or summons; some have to jump attack, telecast, block, animation…
  • Fuhreak wrote: » crimson24 wrote: » your examples are not relevant. none of these classes are losing anywhere close to 70% final damage that marksman loses when attacking up close. You're looking at the glass half empty. You don't "lose 70%…
  • DarkPassenger wrote: » Marksman isn't supposed to be on par with sheer str of DrK and Hero. Archers get one of the, if not the best 5th job (common) skill; critical reinforce: Seeks out the enemy’s weakness during a critical attack to deal more…
  • DarkPassenger wrote: » Each class and skill/skill effects is designed based on their mechanics, naturally a sharp shooting marksman needs distance to gain full advantage. It also makes sense for each class have to sacrifice something to gain somet…