Honestly the rewards fit the amount of effort in my opinion. 2 (x5) hours of afking or doing whatever you were gonna do in-game either way for a lot of extra coins, 2x and free reward points with a small chance of a higher reward. And the clock didn't stop ticking every checkpoint like with takeover, but kept on going for the full 2 hours. And it counted across all characters without having to accept anything.
The only thing that should be adjusted was the daily RP limit issue. I'll agree that the extra strain on the servers was very noticeable though.