have now, because it's still limiting who can take advantage of a kanna mule.
You people think so narrowly, you only think of ways to take the current meta and apply it as-is to everyone. I've seen maybe two people other than myself who wants the global base spawn rate increased to the levels that kishin causes.
Everybody wants the base spawn rate raised (especially people with Frenzies that would stack with it).
But it's quite clear Nexon would never do that, supposedly because the servers couldn't handle it. (less)
mob. An AFK person will die regardless of potion lock or not.
Without potion lock, an AFK person with a pet that has auto-HP and auto-feed would not die as long as their pet food and potions last.
However, if these mobs are aimed at AFK people, their logic should be changed.
They should not attack you as soon as you enter the map (I mean, if you just walked/cc'ed/tele'd in, you're definitely not AFK), and they should not prevent you from using town scrolls or hyper rocks to get out of the map (this is a recent change which I honestly can't understand). (less)
Add the dmg of the flying thi g to the high dmg mobs do if u dont have high AF and insta death is giaranteed, u also deal less dmg to the flying mob if u have low af iirc.
This is a good point. I never really faced this problem myself because I went through river very slowly, but I can see how it could be.
With the new AF hyper is should be much easier to manage this problem, at least.