[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
-
As shown here, each Starline skill's damage after learning all of Jett's skills should be
Starline One: 420% * 3 = 1260%
Starline Two: 420% * 2 = 840%
Starline Three: 400% * 3 =
… (more)1200%
Starline Four: 470% * 3 = 1410%
Besides Starline Two, all Starline skills have similar damage values. Assuming 1260% = 1, the damage ratio between the Starline skills is approximately 1 : 0.5 : 0.95 : 1.1.
Well, at least it should be. I'm writing this post because it actually is NOT.

As I was observing my Battle Statistic data, I found that Starline Four's damage was significantly higher than others. It was nearly 1.5 times stronger Starline One, when it should be only 1.1 times stronger. All other Starline skills did not deviate from the ratio written above. This means that either
1. Starline Four is more powerful than it should be, or
2. Other Starline skills are weaker than they should be.
Well then, which theory is correct? Let's find out.

For nice and fair results, I removed all my nodes before this 'experiment'.




First I must calculate 1% of my damage. I used Stellar Impact, Starforce Salvo, and Strikeforce Showdown for my calculation. That way there's less chance of getting a misleading value.
(All values are rounded to nearest whole number)
Stellar Impact, as shown above, has 200% * 3 damage. Dividing 42,799,451 (Average Damage) by (200*3) yields the value of 71332.
Starforce Salvo, as shown above, has 300% * 1 damage. But since I learned Starforce Salvo-Reinforce, it's actual damage is 320%. Dividing 23,175,190 by 320 yields the value of 72422.
Strikeforce Showdown, as shown above, has 420% * 10 damage. Dividing 297,345,501 by (420*10) yields the value of 70797.
All of the values are pretty close to each other, so I can safely assume that their average, 71517, is approximate 1% of my damage.
Then the expected value of each Starline skill's damage should be
Starline One: 420 * 3 * 71517 = 92,256,930 = 92 million
Starline Two: 420 * 2 * 71517 = 60,074,280 = 60 million
Starline Three: 400 * 3 * 71517 = 85,820,400 = 86 million
Starline Four: 470 * 3 * 71517 = 100,838,970 = 101 million
Let's see if the actual values match the expected values.

% Error = [(Expected value - Actual value) / Expected value] * 100
Starline One: [(92,256,930 - 67,479,035) / 92,256,930] * 100 = 26%
Starline Two: [(60,074,280 - 47,588,666) / 60,074,280] * 100 = 21%
Starline Three: [(85,820,400 - 62,016,930) / 85,820,400] * 100 = 28%
Starline Four: [(100,838,970 - 95,624,139) / 100,838,970] * 100 = 5%
Besides Starline Four, all other Starline skills are off of their expected values by at least 20%. Meaning that Theory 2 is correct - other Starline skills are weaker than they should be.
I wouldn't post this if those skills aren't that important to Jett, but unfortunately they are. Starline One and Two are few of Jett's skills that could be used while jumping, so they are frequently used in mobbing.
This glitch is critical to Jett. Please fix this issue as soon as possible. (less)
-
Some items in the V Coin Shop are virtually impossible to purchase.
So according to my calculation, from the Hi-Five boxes you can get maximum 450 coins, and from the nerfed Santa boxes you
… (more)can get maximum 210 coins. (Or even less due to that amazing 35-hour maintenance) That sums up to total of 660 coins. Maybe up to like 800 coins if you received all your Hot Day gifts on one character.
Wow, that sounds like a lot of coins... and it would be only if everything doesn't cost like 500 coins! For an unknown reason, many items in the V Coin Shop cost absurd amount of coins. Hell, this one chair - ONE chair - costs 1300 coins. Other chairs and mounts, although not as expensive, also cost from 120 coins to 800 coins. The only reasonably-priced items I see are scrolls and tickets.
Let's be honest. We all knew the nerf was coming. After all, the same exact thing happened last year with the Reboot update. The unlimited amount of coins from the Santa boxes, an issue where some characters don't get any drop coupons at all - these all happened last year, too. (Yes, they did not bother to fix that) But 10 coins per day? And since 12/14 is the last day of Hi-Five boxes, soon we will be left with only Santa boxes unless a new method of obtaining coins is introduced.
Now I do realize that you don't want us to buy out the entire shop within few days. That would be 'no fun' in your standards, right? However at this rate many of us will barely manage to purchase one or two things... Or just give up on our original goals and buy something else. This dumb 10-coin limit must go away. (less)




