Arwoooo I appreciate that you are trying to help relay messages to the cash shop marketers, but why don't they put ANY effort into the hair updates? They either copy old releases, or put out the same old hairs and add like 1 new unappealing hair. This was the same exact All stars update they released awhile back.
At least add something new, it's just so sloppy.
@Arwoo
hey, have you guys also sent the requested nx covers in this thread?
Here are a few discrepancies with bossing that I would like looked into:
1.) In some bosses "Magic Guard" does not take damage as 20% to HP and 80% to MP. Instead, Mage classes are currently taking 100% in HP and 0% to MP while Magic Guard is on. Example: Attacks that have set damage go directly to HP.... this includes crimson queen's breath attack... Lucid's time bomb, etc.... %HP dealing attacks are correct the way they are. But set damage attacks go directly to HP and for mages we have maybe 10,20,30k HP(if even) compared to other classes who can tank Queen's breath with their naturally 3-4x higher hp bar.
I believe some attacks in general aren't supposed to have their damage affected by passives or skills that reduce damage. Consistency is a bit off in this area though. For example, I'm not 100% sure, but I believe Magic Guard also doesn't prevent Chaos Zakum from one-shotting you with his slaps. However, there are skills that reduce damage that will actually prevent Czak from one-shotting. We can communicate this though to hear back on the actual intentions.
2.) Some bosses like Arkarium, PB, etc. they spawn monsters that ONLY block physical attacks and does not block spells.
Yes, it does appear that physical classes drew the short end of the stick in this area and we'll be sure to provide feedback to the team on this point.
3.) Hard Hilla, since the new status resistance changes it's impossible to survive hilla's cage trap without killing her in 5 seconds or having a skill that has i-frames or using bind.
Perhaps the intention was to introduce a boss that requires teamwork? Though the cage takes a large amount of effort to break. We'll be sure to provide this as feedback as well.
4.) Arkarium - Please reduce the damage on Arkarium's fullscreen attack to 90-95%...
A fullscreen unavoidable one-shot attack doesn't sound fun.
5.) Bosses that make you lose exp when you die... I believe this was a topic that was brought up in the past but I don't think this is 100% taken care of there seems to be a couple bosses that still make you lose EXP.
Could we have a list of existing ones?
6.) Decrease the duration of physical/magic cancel buff on certain bosses. e.g. Horntail's buff that makes all your attacks do 1 dmg... it lasts too long... feels like 30-60sec duration and i don't feel as 30-60seconds of this is necessary it doesnt make the boss any harder it simply wastes more time.
Yes, we saw this particular discussion on the MapleStory subreddit and included it into our feedback report.