I made a post about this a while ago but no one really saw it... hopefully more people will see this here and agree.
My suggestion is to implement key binding "sets" that allows players to create multiple key bind layouts that they could switch between. For example having an all purpose set and a bossing set.
Having multiple sets to switch between would help to reduce clutter and potential misclicks during crucial bossing moments and prevent players from sacrificing hotkeys or forcibly fitting in bossing skills that are unused outside of bossing and vice versa.
I realize that some classes may not have many problems with an overflow of hotkeys and not enough keys but with the addition of override 5th jobs skills as well as suggested features for hotkeys, players may quickly find themselves in annoying situations.
With all the addition of new skills from the override patch, I've been struggling to get replace key binds with the new skills. I play a buccaneer and I'm sure that many other classes have more problems than me and probably sacrifices some key binds or constantly switch.
My suggestion would be to implement sets that the player could switch between, for example a bossing set with skills and communication key binds only(this can help with misclicks) and a normal set. This would help reduce clutter and also make it much more convenient for players with many skills or key binds that they want to use.
If anyone else has any ideas or thoughts please feel free to add to this
I agree that a change is nice but the quest drops are actually really low compared to old events. I can do kritias dailies along with vanishing journey and I still wouldn't be finished. My point was that the event is so focused around the mini-games and the drop portion just takes so long for a mere box that only has a chance at 1 coin.
I will try to report any bugs I might come across though if it helps.