If all of you like playing Kanna, then you shouldn't cry about its damage. It's just a game. If you want a DPS class, look at a chart.
I'll give you example. Imagine that you are working in a good job that you like. Now suddenly they cut you 60% of your salary. Are you gonna try to explain it or you just keep gonna work because this a job which you like? This is your logic, and the salary in this case is our dmg. Kanna need dmg to be viable on the new 230 lvl content that they are currently introducing. And we won't change class because it's not that easy to get Arcane Force.
Numbers are not a problem for me. If all of you want more damage, then spend more money on cubes for better potentials and crap. If Kanna can't do anything anymore, then use it as a mule. If you only care about damage, which everyone in this thread cares about, play another class.
nexon should also remove Kishin and make Frenzy Totem the only thing for mob spawn increase thing. That way Kanna will be more competitive. That'd probably make it fair for everyone.
Why do I have a feeling you are ban evading, DeeMon :T
Yep he is. Sad.. isn't it?
Too blind to see Kanna mains are a thing as well.(less)
it's not that they are "Blind", it's more that they are obviously bitter about the hayato changes that have happened this year (most notably the hitokiri strike CD hyper) and just want to rage/ make people feel whatever anger they are feeling and is do doubt happy that something happened to kanna that upset players as much as the CD nerf to hitokiri upset them.
the thing is, these changes were transitioned from TMS anyway, and the GMS community had little to do with the changes that had happened, while the "feedback" we received was said to be due to player feedback, implementing this part of the TMS update to kanna was probably something they already wanted to pursue and just wanted to use the small amount of players that were upset about the skill to push this change so they could say "B-but the community had a problem with it" without actually listening to the players.