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  • [Monster Collection]Misnamed Elites? Update, Fixed

    PirateIzzy wrote: »

    Yup, I can confirm. Oddly, I've gotten several Overwhelming but 0 Charismatic. I recently added Overwhelming Steel Xenoroid EX, so it definitely works.

    Very good to know. Now that all the prefix shenanigans seem to be settled, I'll be recording what types spawn for me, see if I can't get some stats on how common certain ones are against others. Certain ones might be more rare than they were before. I'll probably post my data in another section of the forums after a couple thousand spawns, maybe find out if my data matches with others'.

    Thanks for helping with this whole Monster Collection thing over the last month or so. Your info was very helpful, especially in the cases where mine was entirely wrong.
  • [Monster Collection]Misnamed Elites? Update, Fixed

    PirateIzzy wrote: »
    Have you found any Charismatic elites? None have spawned for me at all.

    Just got one to spawn from a rune of darkness. Can confirm that Charismatic is in fact the new Charming. Only thing I haven't seen now since the patch is Overwhelming, but you've confirmed this one, yes? If so, the Monster Collection is definitively in perfect order. For now.
  • Changes to Drop Rate Formula Confirmation

    When it comes to multiplayer games, when trying to close the gap between weaker or less dedicated players and the hardcore set, I feel it's always better to give the people lower on the totem a leg up rather than kick those at the top down. Clearly Nexon holds the opposite opinion. Instead of making life easier for "those who could not acquire [drop gear]" (?????), this only makes life harder everyone, including the aforementioned people who now won't be able to catch up in a reasonable amount of time. No amount of specious reasoning will change the reality of that.

    But, alas, we've all known for the last 6 months that this was inevitably coming, ever since we saw the translated KMS patch notes. It's going to be awful, but I've made my peace with it. I just hope that many people got a head start on their progression in that time. I feel sorry for those low level or newer players that this change is supposed to be for (?????), since they will never even have a chance to have that same advantage that those of us with high drop rate did for all this time. All they have now is an even longer grind than we ever did.
  • [Feedback] Fantasy Theme World Revamp

    It's been a while since I did the old version of the dungeon but the new version just feels really flat. It just seems to lack any personality.

    The original story was exploring a newly opened theme park, this new one is...help some dude you don't know get some because...reasons? It doesn't even really have anything to do with the theme park either, outside of trying to scare some girl senseless on the rides.

    The old questline had more characters involved, doing different things as you explored the park. The new one mostly just has this loser squirrel dude trying and failing to get a nut, except for some love-hating dude popping up out of nowhere at the end for some reason? I assume this guy was from some Valentine's Day event in the past or something? At least in the old version, people probably knew who Spiegelmann was when he popped up since he shows up all the time anywhere there's a theme park or attraction in the game.

    The ghost house is the only attraction to get any real attention in the new version, and it's...just the same shoot the ghost minigame that pops up in (I think) Crimsonheart Castle. At least in the old version you'd actually go into the ghost house to hunt monsters.

    The layout of the dungeon has been simplified even further. It was always pretty much a straight line, but some maps would loop around to earlier ones. Now it really is just one straight line of maps.

    And the music is really unfitting for an amusement park setting. I actually don't remember if it's the same as the old version, but if it is, this would have been a really good time to update it. You'd think there'd be some really upbeat, cheery tune for a theme park, something akin to Ludibrium next door, but what we have just feels...off.

    Other recent area revamps have been pretty good. Kerning Square was updated to Kerning Tower with a sweet little story to it that called back to the old version of the dungeon and showed what those old characters are up to now, Omega Sector came back in a big way with a new story, the return of the mesorangers M-Forcers, and a brand new boss. Fantasy Theme World on the other hand feels like...why did they even bother? No new monsters, weaker story, no real fanfare to celebrate its "return" after being closed for what felt like a few weeks (does it even have a splash screen on the game's main menu like the other revamps did?) It was never an especially interesting dungeon in the first place, now it just feels even more bland and watered down. Like, what even was the point?
  • [FIXED] Some NPCs are all over the place

    There's a bit of this in Perion as well. Dame Appropriation is way off in the bottom right corner of the map, the minimap shows where she should be (the pink dot with a grey exclamation over it), and I've circled where she should be located, a bit left of Pancho, like in most other towns.