I don't think the event itself should be made easier, but I do think that Nexon should make the option for players to choose to have it be easier.
It feels like theres alot of "gatekeeping" going on, people basically saying "git gud scrub" whenever we complain about the event - just because they're better at JQs.
And while I understand why people would try and do so, it is important to remember that the game is made for everyone, not that small sub group. Just like the game can't get away with making content only for level 200+, because the majority of players are on the lower levels.
The problem that arises from making adjustment to the event in order to make it easier is that you're opening it for gold farmers and hackers to farm for those high-end rewards, while also diminishing the rewards for those truly skilled enough to pass the JQs in its state right now, by making it possible for everyone (or at liss less skilled players) to get it.
I do think that skill players should be rewarded for their effort, and I'm really happy Nexon is willing to reward them with such expensive and hard to get gear.
While on the other side, I don't think that having that reward should gate everyone from enjoying this event.
So the best solution, IMO, is just give the players the option, after a couple of deaths, to open a shortcut/a portal/a checkpoint in the level while warning them that they might gate themselves from some rewards, with the abillity to repeat the level on the harder (noraml) difficulty later
Its been done in the past with both Lotus and Damien's boss battles, where you're giving the option to weaken them, and with "skill based" section such as the shooter 'em up section on Black Heaven.
Or... just give the player a checkpoint? or make one on the longer levels?
When I first did B1 on Aster, the beginning part with the gas was a nightmare. Even on your way to the right, it can be quite challenging.
So when you finally get to the end, and you're being told "now go back to the beginning LULUL", thats where some people crack.
Its like... Super Meat Boy for example. Platform levels can be, and probably for that kind of reward, should be hard, and I'm all in on that.
But what real platformers do is put you straight into the action again, not let you have a 4 minute rewind of the level before getting to the challenging part.
If only players had the abillity to put a checkpoint behind places they found hard, sure, they could still spend hours trying to master it, but they won't get as frustrated as having to waste another 4 minutes just getting there every single time.
I get Nexon, I get trying to gatekeep people from just farming those hearts, I get that they want people to have their skill tested to get such high-end gear. But Nexon should really try and test peoples actual skill, not the amount of punishment and frustration a person can handle.