Aggraphine wrote: »TotallyBroken wrote: »Well i am happy for the change but this is a free to play game, how do u expect them to make revenue now?
By selling items directly and not using exploitative gambling mechanics to pump excessive amounts of money from a relative small population of whales? I mean, I'd actually be tempted to buy a few in game goods if I didn't have to rely on a 0.001% chance of getting what I want.
And how are they going to directly sell that which cubes and circulators give?
Well i am happy for the change but this is a free to play game, how do u expect them to make revenue now?
PirateIzzy wrote: »I've thought of something like this, but I also thought of a way to bring party play back to PQs: in addition to a minimum entry requirement of 1, for each additional party member you can get 50% party bonus EXP from the monsters in the PQ (if applicable), as well as the final EXP reward. Since people won't always have a use for the PQ equipment, make it possible to sell the Etc drops from PQs for a certain amount of mesos, based on the PQ.