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Lostx

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Lostx
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  • FrenzyTotem NERF ¡¡

    Step #1 on Frenzy - Same restrictions as Fury/Wild/Kish: Caster Leaves, so does the buff. Gives consistency in Ruling.
    WONDERGUY
  • Thoughts on Kanna and Fury Totem Changes

    We have free 2x/1.5x coupons from monster park sundays, legion exp coupons and growth potions, craftable exp potions, monster park yellow exp potions, and free spirit pendants from fairy bros and event shops. We absolutely have compensation for the HS nerf because those things help bridge the exp gap between training with HS and training without it.

    That's literally acting like we didn't have ANY of these BEFORE the HS nerf, so that's just literally trying to push your own motto, we have had these all the time, and the main reason why it's not considered compensation is because they STACK.

    The main reason HS was nerfed wasn't to give other areas opportunity to shine, like Legion, like event 2x. It was because KMS higher end players were congregated around HS Mules in Ecyg which was easier to get and provided more reward than that of their Decent Holy Symbol which required a drastically larger amount of investment for less payout.

    But no continue on the tangent that it gave us opportunity for more 2x coupons....

    A lot of the actually changes were a result of issues the Devs in KMS had or felt that there was a problem. Their intention is to slow down progression around certain areas. Why do you think there's no burning maps below 100? You say Burning compensates for HS nerf but Burning was out LONG before the nerf, and how does something that STACKS means it "softens" the blow.

    If you actually look back at the patches, they will literally highlight specific changes as benefiting to the player, and specific nerfs they try to briefly mention.

    Legion wasn't meant to "replace HS" it's meant as an additional time sink for benefits to incentive creating other characters so that would be more likely to spend cash to dress/gear them up, the incentives to do this would be the Legion Meso, Legion EXP, Legion Drop. This plays on the Sunk cost fallacy where "Oh I spent all this time on the character getting it to 200, better make it look nice"

    The reason why MOST MMOs reduce early game is to give the newer players the ability to "catch up" and go to the part of progression that the devs want players to focus on during that patch.
    WONDERGUY
  • Thoughts on Kanna and Fury Totem Changes

    It's really a no brainer what they have to do, I don't understand why it hasn't been done yet. Most other unbalanced things have been fixed. HS mules? Fixed. Archmage ultimates don't have a cooldown? Fixed. AFK Leeching? Fixed. All of these things were nerfed but something was added in its place to compensate. Free EXP buffs and the decent HS node was what balanced the HS nerf. Giving other classes decent mobbing skills and making the exp curve less steep was what balanced ultimates getting a cooldown. The addition of burning fields, places like the dojo training center and AFK events that give exp/free levels was what balanced AFK leeching when party exp got nerfed. But for some reason kishin mules, which are putting unnecessary strain on the servers, continue to exist with nothing to balance out all of these nerfs. If you go on Orangemushroom right now and search 'spawn rate' you'll see posts dating back 3 years where KMS gets spawn rate improvements, on top of map layout improvements to make training more efficient. Where is that being done in GMS? I agree a V node would be a huge step in the right direction, and would make people more comfortable with farming on their main. But honestly increasing the spawn rate and removing kishin altogether would be the simplest fix from a developer standpoint, and would be the truest way to achieve balance.

    HS Mules not fixed and not compensated for - Decent HS already had existed for 6+ months, there was no compensation for the nerf to Holy symbol.

    AFK Leeching not fixed - All you have to do now is hold down the attack button now, no compensation added.

    You seem to be giving natural game progression reductions to allow newer players to focus on current content as one of the "Fixes" but... that's not a fix for that.

    Burning Fields was an attempt to make other maps have more of an incentive to train at instead of crowding one map.

    The AFK exp events are literally there for people that work/school while that might be some of the reason for AFK leeching, it's not all of them.

    Other things not actually compensated for
    -Drop rate nerfs
    -Node droprate nerfs in VJ only
    -Loss of a Badge
    -Lab server BONUS legion pieces
    - HS Nerf
    - Party Meso nerf
    - the near countless amount of times that Emobs/bosses suddenly go from dropping flames, MCCs, cubic blades, etc into dropping almost nothing

    KrownopWONDERGUY
  • Kanna Revamp Feedback + Kishin Thoughts

    Doing self testing the main problem with the Kishin change is that it has opposite effects than what I believe intended.

    First during self testing, the proc rate of Night Ghost guide while farming was ~2-3 a min depending on skill use - Most of the procs being on Emobs (Without bubble).
    which is unsustainable for a Kanna farmer. The reason for the massively low proc rate is because it 1 shots, If I did not 1 shot it can proc Night ghost Guide, which is the MASSIVE problem with the change.

    What makes it massive, counter intuitive, and makes it go against normal gameplay? - it hard guts 1-shotting, the goal of everyone in the game.

    When I used things like having bubble (Kanna Hyper) on, which is really hard to 1 shot, and just let it have a chance to proc I would be able to sustain Kish.
    But it is incredibly un-intuitive to wait to attack things

    The Method of using Exorcist charm for the FMA also faces a similar problem, Cause while it leaves a poison cloud that can proc Night ghost guide, you would first have to let the poison latch on and proc. Again this is un-intuitive to natural game design of Kill things as fast as possible since you could easily cast the skill again and kill the mobs before the poison had a chance to proc.

    What does this change NOT do? Remove/nerf kish mules. Simply having your kish mule take up a platform with bubble on would be enough to sustain Kish.... which means the change literally only hurt Kanna mains and did nothing to 2-pc problem (Just got to make sure bubble is on)
    annanmsl
  • Total Union Level Does Not Match

    Legion only takes your Highest 40 into Account.
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    PlaydohProphetie