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Xenomata

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Xenomata
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December 5, 1997
  • Monster Park's level limit should be REMOVED

    For the sake of because I thought of it, to be fair Monster Park is a great place to go for leveling, especially once you hit level 140+ which is when Breakthrough quests begin, and I think they intend for you to stop grinding for a few minutes to look over here and "prove your worth", but I'm not one to speak when I almost forgot all about it in the first place.
    But I do agree, I'm not a fan of content being locked behind being overleveled simply because of how easy, though monotonous, it is to blaze past all minimum level requirements.
    Just to add on to what RedLeaf said, maybe consider doing both monster parks once you are done in your training spot. You have to move around anyways, you may as well knock out the monster parks now.
    Lilyflower
  • Angelic buster -poor damage

    Honestly I think it's a problem of the fact you leveled up so high without much, if any, preparation in terms of gear. At least for me, whenever I do something that sharply speeds up level progression like pre-leveleds, Burning characters, or a Pink Bean potion, I notice I do far less damage than I would have leveling the character normally. I wanna assume it's because I didn't have a chance to get good equipment with decent/good potentials or anything like accessories or equipment from Theme Dungeons, but hey it's just a theory.
    MasumuneZ
  • How can i change my damage skin

    The easiest way is to just use a different damage skin, but if you want the classic orange/red numbers, the only way is to use the thing that resets your damage skin to the original, I don't know what it's called.
    ScaniaJohn
  • Unscheduled Maintenance compensation?

    Sigh... things will never change... more than 2 unscheduled maints within the same 1 day time period, at least one "compensation" thread appears.
    Granted, I understand why this happens. I just... you know, am kinda sick of seeing it coming.
    SuperPikaBros
  • Three Theories *Spoiler Alert*

    You think THAT'S the worst thing about Spiegelmann? I dug into the old forums for this, here's the link to see my own words (and a few others): http://maplestory.nexon.net/community#/showthread.php?1543596-Thinking-about-some-things-in-the-game&nxid=6

    ~Spiegelmann has supposed access to areas of the game that are currently inaccessible to anyone, as well as monsters that should not even exist. This can be best gleamed from the Neo City Monster Park, and as I said then, "I don't think there's a breeding ground for robots". Even if he were comissioning someone to build them, they are far too perfect replicas, down to the rust, battle damage, battle tactics, EVERYTHING. Also he doesn't seem like an engineer.

    ~There used to be content in the game that told some stories of Spiegelmann. Where his White Tiger came from, his Moustache, meeting the "Queen" of Ariant, and building Zakum. All are completely alive places that the player could interact with the people inside of as well as murder the monsters inside, unlike other parts of the game where everything is an illusion more or less. The final boss is an evil painting that was given sentience and Spiegelmanns face for some reason, and also it turned you into a bust of Spiegelmann himself.

    ~He seems to be some sort of Master Monster Tamer, as a lot of the interactions you have with him, both past and present, involve murdering lots and lots of enemies. This includes the recently added Monster Collection, and he seems to far surpass us in that, implying he has collected EVERYTHING, including the monsters that still elude even the best of us (Most bosses and elite enemies). He is also able to mostly rebrand a monster as something else, down to their abilities, name, and health. He also has a near infinite collection of the corrupt Cygnus Knights, including the Chief Knights, and other monstrosities from the ruined future, which is supposed to be an illusion.

    ~Potions that boost Attack or Magic Attack? Okay that's one thing. HP/MP and EXP gain? Yeah I'd believe that.
    ...
    There is otherwise no such thing as an item that increases Attack Speed beyond equipment with the Decent Speed Infusion skill. And yet somehow Spiegelmann is able to mass produce 30-minute potions that do exactly that.

    ~Just to add on to it, he now has seemingly unlimited access to trait items, mesos, spell traces, crafting materials, exp coupons, and honor exp. Also, he can delay giving a player EXP until he is satisfied, at which point he gives it all in multiple batches.

    ~Also he is containing ghosts and can manipulate their properties to the will of the charms inside the Ghost Park. Beyond that, he can make "dangerous areas" and punish the player for not moving.

    Basically, I don't think he has anything to do with the Black Mage. He is far to erratic for something like that, where the Black Mages most loyal followers are... well exactly that, loyal. Any that weren't loyal either suffered the consequences or are still suffering the consequences, and Spiegelmann isn't suffering at all.

    And yes, I do spend far too much time thinking about absolute nonsense in a fictional game that barely has anything to connect the plot in the first place. I spend far too much time thinking about everything.
    IvangoldIts2Sharp4U