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  • DMT - Protest with your wallets.

    Aggraphine wrote: »
    A nice sentiment, but nothing ever comes of it. People always cry about "vote with your wallet" when things go pear-shaped, but then once dmt(ha) or marvel/philo or some-such comes around, they can't throw their money away fast enough.

    Yeah exactly, there's a lot of addicted whales playing this game, the type of addiction where you pretty have 0 self control. If you want to protest then be as annoying as possible for every person working in this game right now.
  • Huge gap between exploiters and legit players.

    iArrowZ wrote: »
    well i wanted to contribute to the post.. its getting rowdy in here so i edited it out now lol

    It's pretty hard to maintain a civilized discussion when people like Terror appears.
  • Huge gap between exploiters and legit players.

    I want to start off this thread by saying that I'm not blaming exploiters for anything, they only did what the game let you to do it , but after the familiar update, players that exploited the unique lines on epic familiars bug have a monumental advantage compared to people that did not abused the new system and new players.
    Because of the really low drop rate of every single tier (plus the fact that on reboot people can't reroll lines at all, so if you got a unique familiar with bad lines you will need to get another one) it's basically impossible for any player (outside of the group that farmed and got unique lines on epic familiars) to have any advantage using the new familiar system.
    I'm not suggesting to nerf the unique lines on epic familiars, I'm just suggesting that the drop rate should be increased by a lot (for every tier) and to add the red cards on reboot. I can see that the reason why the new familiar system was made the way it is, is to first discourage even more players to play on reboot and the second is to encourage people to spend more in regular servers, but people will not quit reboot no matter how bad it is, if they quit reboot they will quit the game, especially because regular servers have a even bigger gap between old and new players (via frenzy).
    The new familiar system is worse than the old one for new players, because now you don't even have the guarantee that the familiar you spent hours grinding will have good lines, on the old system you had fixed bonus for every mob so when you farmed the big spider you knew that when it dropped you would have a drop bonus familiar, but now you will probably never get good lines (considering that common and rare (which have the better drop rate) have really bad lines).
    The team had 2+ months to think about how to balance, and the best thing the devs could think its to only increase the common cards drop rate?
  • DMT Issues 7/18

    So Nexon is just going to pretend that this DMT never happened? Because there's no word about the compensation on the patch or any news in that regard.
  • Double Miracle Time Cube Package Limitation

    Argent wrote: »
    Players should not have to be responsible for providing links to how unprecedented this is.

    Ghiblee's responses on discord were as disappointed and disconnected as you might expect.


    And her response to someone doing a quick google search to provide context on what a normal DMT sale is like.

    Can't say I'm surprised by any of this though. Nexon seems like they want to further slow progression down, despite lowering Exp requirements. Hoping this all backfires on them and whoever is making these asinine decisions gets a reality check, but in all likelihood, players are desperate and will buy off sale.

    I'm convinced that no matter what you said there she would still pretend to remember "one time" where they limited cube sales, they don't mind about lying to your face, even with evidence that the limitation never happened before they will just probably pretend they are from a parallel universe where limited cube sales happened.