At this point let's just make it a thread of things wrong with the game
Continuation Letter:
Take a Look at Maplestory Regional Earnings reports
P2W is fine to an extent because it adds value into the game currency, but when you abuse it like China's CMS you lose the hearts of people.
China Revenue 43->20%
Then Korea Dominates: 40-> 64%
On the other hand, Korea is dominant. Why? The f2p systems in place
-Mileage System (Ability to get anything in the cash shop with gameplay, few exceptions)
-Tradable Cubes
-Halved Starforce Costs
-Releases don't take half a year MINIMUM to come to other regions
-Hack/Botter Protection
-A support that aren't bots who give stock answers
o (GMS Support is so bad even if a false ban is overturned they don't give any compensation ... not even exp bebe boxes which I would think was the minimum)
-No P2W Items (Frenzy, Breath of Divinity)
-TBC
All this has made a flourishing playerbase in KMS.
No Systems in place have been adopted from the KMS branch even though the numbers don't lie
The developers (if there are any) for GMS don't seem to give a sht about the wellbeing of the game
My patience as well is reaching a peak.
The only thing the main branch at KMS had to do was hire a localization team for the translations
Leave the systems in KMS to GMS it's fine
But they didn't and there are so many unnecessary systems to hinder players
The guy above fell prey to the 2x KMS Starforce Costs idea And these terrible ideas have to come to an end
I'm talking to you...developer who designed the magic wagon
Not much time left to fix the game
Shame these unnecessary restrictions ruined GMS
The starforcing costs are absolutely absurd making item value so overinflated that they reach value of the meso cap
In comparison starforcing costs are 2x KMS costs.
There's really no reason for this 2x difficulty gap
The people who complain about their world being "empty" or "a ghost town" are those who missed the World Leap, and came back much later to find their world emptier than they'd like.
So maybe as a compromise set up an optional world leap but only a one way transfer to a single world?
People playing on quieter servers still chill
People who came back recently can play in a lively server
Satisfies both sides