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Stargeth

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Stargeth
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  • *NEW* Cash Shop Suggestions Thread

    I want to suggest 2 faces for upcoming Face Choice Coupon rotations since they haven't been in the rotations for a while.

    Item Type: Face
    Item Name: Alert Face (M)
    Website Link: https://maplestory.nexon.net/news/71818/cash-shop-update-for-february-16
    Last seen: February 16th, 2022 Face Choice Coupon rotation
    icon


    Item Type: Face
    Item Name: Curious Dog (M)
    Website Link: https://maplestory.nexon.net/news/76054/cash-shop-update-for-august-31
    Last seen: August 10th, 2022 Face Choice Coupon rotation
    icon
    AnthSunrise
  • Remove the Sol Erda Cap

    It's unbelievable that we are likely the only region getting this change unless MSEA also gets it. And for what reason? We should be able to farm as little or as much as we want when we want to. We were hyped up since we saw the KMS showcase, we were hyped up again with the GMS content showcases at MapleFest, and now we have to get insider info from test servers via Bean Brigaders just to find out that there are plans to gate-keep us. Is the point of 6th job not to excite us? This plan to limit our daily sol farming does nothing but disappoint many. And Maplestory has always been a grindy game so it makes no sense to limit us to 30 minutes of farming for the main end-game content that will take a ridiculous amount of hours to max, especially after even more cores are released.

    I also think it's fair to say, though some may disagree with me on this point, that Grandis as a whole has been a very slow-paced progression scheme ever since it came out, and 6th job was supposed to change that. But now we are just stuck yet again, waiting even longer for more content to come our way.
    BraneiAssayLightZeroKappaDrewStormblessedScyphendarikShadowParadoxPwnedinCyberSpacepeacebeastand 17 others.
  • *NEW* Cash Shop Suggestions Thread

    Item type (Hair/Face/NX Item/Pet): Pet
    Item name (English/Korean): Robo
    Website Link: ???
    Last seen: ??? (hasn't been in Reboot to my knowledge)
    Image of item: ?resize=1&tryCount=0

    ?resize=1&tryCount=0
    ?resize=1&tryCount=0
    ?resize=1&tryCount=0
    ?resize=1&tryCount=1
    ?resize=1&tryCount=1
    ?resize=1&tryCount=1

    nhwzwqs9a9t71.png?width=566&format=png&auto=webp&v=enabled&s=02228b27c1397bc7326b455d992d53e8857ab437

    Robos exist in reg servers in cash shop all the time, but I don't think they've ever come to Reboot.

    eclipse60
  • *NEW* Cash Shop Suggestions Thread

    VenusVS wrote: »
    Item Type (Hair/Face/NX Item/Pet): NX Items/Wigs/Hat/Face Accessory
    Item Name (English/Korean): All pictures below have there names in English but its translated badly sorry lol. :)

    Hello Nexon Dev's can you please add the new Master Label items below that KMS has. Also PLEASE include the "Wigs/Hats" and the "Face Accessory" Thank you!


    New-Master-Label-Outfit-Female.png New-Master-Label-Outfit-Male.png
    New-Master-Label-Outfit-Female-2.pngNew-Master-Label-Outfit-Male-2.pngNew-Master-Label-Face.png
    New-Master-Label-Night-Female.pngNew-Master-Label-Night-Male.png
    New-Master-Label-Night-Female-2.pngNew-Master-Label-Night-Male-2.png

    I still really want to see this. It was released as the "Master's Maze" set in KMS around 7 months ago.
    VenusVS
  • DMT Issues 7/18

    I think the most surprising thing is that for the first 4 years of Reboot, there were only problems with purchasing the cubes and the "one more time" function for cubing. There were no problems with using multiple cubes in past events (only problems with purchasing them), you just had to manually cube one by one.

    And now flash forward to 2020 and we can't purchase cubes during the event nor can we use the cubes we pre-purchased. It kind of begs the question on what's changed since then. But whatever the reason may be, I'm sure turning off the blue messages or allowing all-day DMT in Reboot server would alleviate the issue.

    A lot of players have been cc'ing or relogging to use a single cube. You are not able to cube again until your cube counter goes down and until the server processes the next cube.

    I'm no expert or even an amateur at coding, but it begs the premise that the issue is tied with the cash shop server in some way, like perhaps the server has to verify the cube on each instance. Instead of working on code optimizations on whatever was done, perhaps resolving the issue is as simple as selling red and black cubes in NPC shops just as master craftsman cubes are sold. Instead of coding fixes for existing systems that are clearly failing, I feel like that method should be much easier to account for.

    Maybe I don't know what I'm talking about, but I can't help but believe any future "optimizations" are going to go nowhere.
    RyannCeeTurtlesRockNotByakuyaiLikeRichClo