[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

PirateIzzy

About

Username
PirateIzzy
Joined
Visits
2,301
Last Active
Roles
Member
Points
5,275
Badges
21
Posts
862
Twitter Name
@n/a
Personal Quote
n/a
Facebook Page
n/a
About Me
n/a
  • Changes to Drop Rate Formula Confirmation

    If there is a bigger picture, it is most certainly something you cant see. Youre mind is clouded by what you want. Not what should be.
    I just mentioned they usually place counter measures when they make these types of changes whether it be now or in the future.

    Then tell me, what do you have in mind for what they could possibly be doing to counter this?

    I'll tell you what could actually be beneficial to the players (and no, I'm not only talking about myself): They could have increased the droprate of more than just Nodestones as a temporary measure (like Symbols, Arcane Droplets, etc) because it's obvious how much of an impact this would have, and how shortsighted it would be. They could have also added dailies to get Arcane Droplets, especially since Reboot players need it the most. They could also release Arcane River dailies with the new areas instead of waiting 6 months after release (Lachelein, Arcana, and most likely Moras). However, KMS had Nodestones in mind when they changed the drop rate formula, since that was what they decided to "improve" the drop rate of.

    The only other huge thing they could be doing is overhauling the V Matrix's functionality entirely (since like I said, they were primarily considering Nodestones), which I doubt they're planning any time soon.

    And they did change Nodestones in KMS to give skills for your class only, but keep in mind how many of those skills still exist, and how many will actually be useful to you past a certain point, especially if you maxed your major skills.
    calling me a "bootlicker" isnt helping your case, when you throw around insults and then throw around the words logic and objectively. it makes your sentiments known not your reasoning. throwing a tantrum here isnt going to changes things, they arent your parents and they wont surrender to those tactics. Just brace yourselves for the changes, and adapt to the new style of play. The economy is already messed up so no point in bringing the economy into it.

    I called you that because I call things as I see it. There's room for debate and there's room for insults, and you're not above doing that either. You try to present yourself as rational, objective, and the bigger man, yet it's okay for you to act condescending and tell people to "quit crying over it" and to stop "throwing tantrums"? The lack of self-awareness is amazing. And I already presented my arguments toward your point, which you handwaved because it's inconvenient for you.

    Yes, the economy is already messed up. Does that mean we should try to actively, and knowingly, make it worse? Let's see how well that works out in real life.
    cant call yourself a hardcore mapler if youre taking this as a big hit to your playstyle. a hardcore mapler would accept the changes and continue, make the best of it. Find a way to thrive.

    ultimately, this is about the money you realize you wasted because of these changes. not just you but anyone that handed over thousands of dollars for the drop gear.

    Not that I really care about calling myself a "hardcore mapler", and not sure what that has anything to do with it, but okay? Even hardcore maplers are allowed to criticize Nexon's decisions, unless they're not really Scotsmen.
    And actually, it's not about me, because of 2 reasons:
    1. I actually haven't spent real money on this game in years (last time I did was pre Big Bang), and I have almost no drop rate boosts.
    2. I can actually see things from the perspective of other people, instead of just thinking "It doesn't affect me so you guys just deal with it". Like others have pointed out, it affects Reboot players the most, especially those who try to collect Arcane Droplets for the level 200 weapon. Using your words, it's about seeing the "bigger picture" with the drop rate for many of these items, and how it affects the economy. We already have botters controlling many aspects of our economy, we don't need another category there.

    People are pissed about more than just the fact that they spent money on their gear (if they actually did, since Reboot players don't spend real money on cubes), but rather how it will affect other aspects.
    thats a nice paragraph and all throwing in Economics 101, but theyre just making this more of a grind game, until they implement the system that mitigates the draw back of the drop rate nerf.

    That is, if they actually have something in mind at this moment, and they didn't just do it on the spot because they wanted to limit progression.
    LilyflowerBahamut_X
  • Changes to Drop Rate Formula Confirmation

    I have no drop rate and unmaxed nodes/arcane force, and it isnt a big deal for me. Just makes things more challenging. quit crying over it.

    The bootlicker has returned.

    You have an incredibly warped perception on what makes something challenging; hint: more time consuming != more challenging. This isn't the first time you'd tried to make that point. Fact is, this is objectively worse because the Nodestone drop rate buff wasn't significant enough for KMS players (who have tested this). If anything, it affects unfunded players even more due to botters being unaffected by it, who will then take advantage of the inflated prices of Nodestones. Also, keep in mind that Nodestones aren't the only thing that people use drop rate gear for; Arcane Symbols, Arcane River Droplets (especially in Reboot), and cubes from bosses unrelated to bosses. The fact that you're one of the few people who actually tries to defend this change is laughable at best, since you're only defending it because you personally aren't affected by it.
    Theyre seeing a bigger picture. They usually do this stuff when they have plans for something that mitigates the changes, be it now or later on, theyll implement something.

    for example when they removed the older character skills like avenger, arrow rain etc they probably already had the blue prints for 5th job which resemble those skills. and that was years before the V update that they changed or removed the skills.

    When they removed meso up from assassin skill set, it was perhaps do the inception of reboot.

    Meso Up's removal and Reboot were years apart, I highly doubt that it had anything to do with Reboot.
    And comparing the removal of skills to this is comparing apples to asparagus, since those didn't heavily impact the game's economy to this extent. What bigger picture could they possibly be looking at here? And if so, why wouldn't they implement it sooner to counteract how drastic of a change this is? Those skill changes were at least replaced with something else that worked in the classes' favors. This type of change isn't something you just drop on the players without something to balance it.

    Like we argued about in the Weapon Cancel thread, you said that there should be some kind of change to replace/counteract the removal of Weapon Cancel. So why doesn't that logic apply here?
    Lilyflower
  • Changes to Drop Rate Formula Confirmation

    Oh no, people are getting (rightfully) pissed about the drop rate changes? Quick Nexon, summon some more bootlickers!
    Rolls
  • Moras update!

    Even though we never got Hekaton, he was still mentioned in the Kritias questline, and wasn't ignored there.
    Its2Sharp4U
  • Solved

    Firefly Slimes are near Ellinel Fairy Academy.
    Domi97