Brief bug summary: The Guardian of the Five Elements medal does not get registered in your medal collection.
More details:
The Guardian of the Five Elements medal, which is rewarded from the Mushroom Shrine Tales questline, does not get added to the medal collection.
Steps to reproduce:
1. Complete Mushroom Shrine Tales.
2. Get the medal
You're not getting what I'm saying. Instead of adding flames, why not nerf the boss' health?
Because that would never happen in GMS. Nexon makes too much money off players spending money for damage. Plus, there are other uses for having high damage besides bosses, such as Dream Defender.
Also is there anything substantial locked behind hard lucid? Do GMS players actually have a reason to fight her over normal mode other than as a test of strength?
If we had 25 stars and flames, then maybe there would be, due to 200+ items getting much better stats (specifically the belt and the AU set). Flames also would make the Absolab and Arcane Umbra sets worthwhile due to the greater benefits of using flames/starforce on these items.
What I would do for Jett, honestly, is switch the functions of Planet Buster and Backup Beatdown. For PB, I'd make it their normal mob skill; I'd nerf the damage, but remove the cooldown, and maybe reduce the delay a little bit. For BB, I'd make it work similar to Phantom's Tempest, where it covers a wide area continuously for a short time, with a cooldown. Because honestly, I played Jett when it first came out, and even though it was completely unoriginal, the mobbing was much better than now.
It sucks, I agree. But it makes me wonder why Nexon can't let TBs have the full buff while spamming Gale + Thunderbolt. Not like it's impossible, look at how Blast used to work.
I do agree that Kanna could use a rework for damage. Doesn't need to be OP, just doable.
What Nexon could do is update Shikigami Haunting to make it more viable for mobbing, and make the damage boosts additive (and making it required to max out the skill to get the full boost, because Level 1 Frozen SH is the same as level 20). As for Tengu Strike, what Nexon could do is make it possible to teleport during the first Tengu attack, while reducing the delay for both and Mana Cost for the 2nd to 15. To make Orochi more useful, make the cooldown the same at all levels and have the 2nd Tengu Strike always activate while on cooldown, with a passive damage boost to Tengu.
To be honest, they should make Demon's Fury or Shikigami Haunting the main mobbing skill. Those would be viable changes though.
I think you're absolutely right, I do not advocate making Kanna OP, but right now the class has a LOT of quality issues.
Personally, my mentality is to make older skills not entirely obsolete. Demon's Fury definitely doesn't need a cooldown though.