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PirateIzzy

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  • Jett and Exclusive Job Skill Changes

    I'm sure some of you guys know this, but for those who don't, JapanMS got a buff for Jett a while ago (before GMS, of course, not like we made it first or anything), that we never got (with a few small Hayato/Kanna/Beast Tamer changes too). Here's a link to the changes (I'll post translations below):
    http://uni-wz.com/blog-entry-2760.html

    I think it would only make sense that we received it too, and I even sent a ticket about this a couple months ago, receiving this lovely and logical response:
    Greetings Mapler,

    Thank you for contacting Nexon America Customer Support.

    I understand that you would like Global MapleStory to get a specific buff for Jett that is currently available in Japan MapleStory. My apologies for the inconvenience this has caused you as you needed this buff for your Jett. Please understand that each region that MapleStory is licensed to has their own game mechanics. Thus, whatever changes, updates and events that are imposed on these servers doesn't necessarily apply to Global MapleStory.

    On the other hand, we appreciate your suggestion in trying to bring impact to the game. Unfortunately, the Customer Support Department is unable to make changes to the game. I would advise submitting this sort of information in our Feedback section on the forums where it will be reviewed by the Game Team.

    Please understand that the posts in this forum section may not receive a response, however, I assure you the feedback received is compiled, read, and taken into consideration.

    Thank you for your patience and understanding. Should you have other concerns, please don't hesitate to contact us through our support page. You can keep yourself posted with the latest updates from our news hub. Take care and have a great day!

    So what better place to post it than here?
    Stalky
  • make trifling wind a passive skill again

    AKradian wrote: »
    And then you'll all be whining that you can't kill Chaos Pierre because your skills randomly hit the wrong-hat one all the time.

    I do agree that toggle skills should remember their state if you die or disconnect, though.

    The problem is, Chaos Pierre doesn't work the same way for Wind Archers. Unlike skills like Fox Spirits, Shadow Bats, and Soul Seeker, instead TW typically attacks the intended target. Also, Song of Heaven (hurricane for WAs) already hits 4 mobs, so no Wind Archer with half a brain will be attacking if both Pierres are stacked on top of each other.
    DiscordOfColorsRolls
  • make trifling wind a passive skill again

    #maketriflingwindpassiveagain

    But on a serious note, I can see why AB's Soul Seeker is on/off. It's a lot harder to control than Trifling Wind. There's honestly no reason for TW to be on/off in the first place.
    DiscordOfColors
  • Anyone else think the wonderoid thing is too hard?

    Coming from someone who did Zakum JQ for fun years ago, I despise the JQ here. It took me like 4-5 hours to beat the entire thing, hating every second of it. And the fact that we have to do the JQ multiple times, each time harder than the last, turns me off from completing this event.

    The ONLY positive I have to say about this event is the art, which I really love.
    Vimideadend5193gvnalmanza
  • Add the Coke town event

    More tour videos from ancient times:



    It's also where the Ice Golem (the special monster in Collection) comes from.
    WizardBeau