We want most points fixed, mainly Event Hall lag and hack detection systems and all things related to transfered datas (client>server side and vice versa). DONT do tests in Nexon base, be far away with decent computer, not gaming one with decent internet connection, east coast.
I remember when Nexon added hook function on Combo Fury, it could first hit 8 monsters when we hook to farthest monster and could kill all others on our way, but it has been nerfed to only hit the monster we hook. But the thing is it will ALWAYS target the monster in our range which spawns first. So, we might not hook very far at all and it's very annoying. I hope it will be reverted back to like it was in the patch Hook was added. Other than that, I have no problem with Combo Fury especially it can stun so you deal extra damage from Chance Attack.
When using Cry Valhalla now, we can go into enraged mode animation of Raging Blow, so better range and, of course, no %final dmg from Enrage buff lol and no 1v1. Same goes when using Burning Soul Blade, our 5th job skill. So you can always use these skills to add more range on Raging Blow. Now with this 5th job skill, it's even easier to mob.
Puncture: The only advantage it has is the vertical range, being a bit better than Raging Blow. But it only hit 6 mobs. It could at least hit 8.
Panic. I wish Panic could be a bit stronger on Enraged mode. Or else, I have no problem.
Rush: If you have a lot of Attack speed, there is pratically no delay. I can reach hardcap speed with a 1h weapon (Fast), decent SI, Attack speed inner, Extreme Green Potion and Weapon Booster. I must say it's really FAST. And the best rush of all 3 warrior explorers in term of distance.
War Leap: I dont see the necessary of this. Just hope to get Rope Lift eventually, 5th job skill. You can get a free one from a quest of Lachelein or you can always craft one if no luck from Nodestones.
Cry Valhalla: This skill got cooldown increased because of the new effect, being Knockback immunity. It works everywhere (not sure about JQ lol). Also more %crit rate and, as I mentionned in paragraph of Raging Blow, enraged mode skill animation so more range even on mobbing mode.
Don't forget you can use Shout and Rising Rage every 10 sec for more mobbing DPS and Shout is really strong now, but don't use Stun function cuz 2x fewer lines and same %dmg per line.
It's actually not new system. KMS always has this one. I actually love how often we can go into Equilibrium mode, I am making one for V-Tracker and now Lv201. At Lv150, you get an hyper which you can fall in equilibrium if you don't want be in Dark mode. If you want charge even faster in dark mode, use Pressure Void.
There is one thing I want Nexon to do. Just do like Oz Ring when 5th job hits. Removing buff if you switch equip. So it insists people to actually have Decent skill on main gears. Just saying I do that with decent CO, but for SE and SI i have them on my Tyrant gloves, main gear. Anyways we will have ALL decent skills in 5th job but will get cooldown.