MorningAfterSeven wrote: »After @aggraphine's comment I've started Gollux. What a relief to find out that ugly JQ is no longer mandatory (I really hate JQs!) lol
But I'm facing a problem: lack of potential scrolls.
So it's gonna take a little longer than I thought. lol
(guys thanks a lot, really! Whenever an advice pops up in your mind, please share!)
*snip*
Is it even worth rerolling for pots with occults? Haven't used any occults before but doesn't it still take a meso fee if the item is high enough level? I know it's probably a small amount, but for some players each meso expense count.
The way I go about pots is just pick one item and reroll with master/meister/red until it tiers up and I have a decent pot on it, then pick the item with the lowest value pots and then repeat.
Potential road map if you're not going to buy pre-scrolled/cubed equipment.
(May be more expensive than buying an equipment, but you get the satisfaction of making your own gear)
0.5.) Using occult cubes
-Get weapon, secondary, emblem to +3% attack
-everything else to +3% dex
-average cost for each equipment: 30 occult cube and 2 potential scroll
1.) Using occult cubes (with a lot of epic potential scroll to save hours of getting to epic with occult 1% tier up rate)
-Get weapon, secondary, emblem to +6% attack
-everything else to +6% dex
-average cost for each equipment: (2 epic potential scroll and 30 occult cube), (200 occult cube)
(note that the re-rolling cost can get pretty expensive when using that many occult cubes on lv 140+ equipment)
2.) Using occult cubes to get double lines at epic tier or getting to unique tier using master cube (drop from mysterious/legendary veins, bosses, crafting)
-Get weapon, secondary, emblem to +9% attack or +30% boss damage if it is at unique tier (emblem cannot get %boss)
-optional, get +30% ignore enemy defense on weapon, secondary, emblem for bosses with 300% defense (chaos vellum, Lotus, Damian, etc)
-optional, get decent sharp eye on glove if you don't have enough space (or buff freezer) on your 5th job matrix for it
-everything else to +9% dex
-average cost for each equipment: (200 occult cube), (80 master cube)
3.) Using meister cubes to get to legendary tier (main source come from crafting)
-Get weapon, secondary, emblem to +12% attack or +40% boss damage if it is at unique tier (emblem cannot get %boss)
-optional, get +30% ignore enemy defense on weapon, secondary, emblem for bosses with 300% defense (chaos vellum, Lotus, Damian, etc)
-optional, get decent sharp eye on glove if you don't have enough space (or buff freezer) on your 5th job matrix for it
-optional, get decent speed infusion on glove if you don't have enough space (or buff freezer) on your 5th job matrix for it
-everything else to +12% dex
-average cost for each equipment: (120 meister cubes)
Consider getting a Fafnir weapon to get that +30% boss damage set effect.
Consider putting any trash soul on the weapon if you need +20 att when training (not as suseful on bosses as dying reset it back to 0).
Tier 6 attack increase from flame on weapon (https://strategywiki.org/wiki/MapleStory/Bonus_Stats_and_Nebulites#Attack_Power_increase_.28Weapons.29)
+40 DEX or 4% all stat from flames on Gollux and Sweetwater equipment
+80 DEX from flames on lv 150 equipment (hat, top, bottom, pocket item)
+100 DEX from flames on lv 160 equipment (Non-weapon Absolab)
Aggraphine wrote: »
As for the potential situation you've got yourself in, WSE is the commonly encouraged starting point. That's weapon, secondary and emblem. Work on your weapon, then your secondary(your eternal magnum) and then your emblem. After that, it's pretty much just a matter of picking something that needs work.
Shouldn't emblem be first? Since you can technically buy the other two from other people already potentialed, but you can't buy an (at least proper lvl 100) emblem.