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Aggraphine

Fuck

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Aggraphine
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  • percentage of the droplet

    There needs to be something, whatever it may be. Look at absolab gear, the droplet stand-ins(faint stigma spirit stone and A-cores) for that can be gotten from drops or from area dailies. I see no reason why arcane is so different that you have to grind from 220 to the level cap(well, old cap I guess) and not get enough droplets for even one piece of anything.
    darik
  • percentage of the droplet

    A weekly quest like the nodestone one in vanishing journey could help. Even if it's the same amount, three droplets per week guaranteed would be a lot better than "maybe I'll give five today, maybe I won't get any for a week". The only question becomes "where do you put it?"

    It's fine to want things to take time to obtain, but if people are getting enough droplets for maybe a coin or two(if they're lucky, anyway) by the time they hit 250, then something's gotta change. Bad enough the genesis weapons are going to, rightly so in my opinion, take almost a year to acquire with perfect execution(no failed runs, doing it as much and as early as possible), perhaps it's time arcane gear was made a bit more accessible, considering that you still have to clear lucid for that side of it anyway.
    darik
  • Luminous Teleport

    There's a delay between uses. Used to be less noticeable because the teleport range was absolutely stupid, but then when they brought over the kms light/dark system, they brought with it a neutered teleport range and the delay was left in place.

    Remove the delay or return the distance, those are the only two acceptable outcomes.
    HuskyDM
  • Plz don't nerf the attack speed hard cap on GMS!

    Mira wrote: »
    Fawko wrote: »
    They won't listen to this suggestion because it doesn't make them any money. If players have slower attack speeds, it means you need more funding to be able to do the boss hence more revenue for Nexon from cubes

    I hope your wrong, cause i fear a lot of people won't accept it....

    The problem is that people DO accept it. Instead of taking a stand against Nexon's stupid decisions, whales continue to spend hundreds and thousands of dollars on the game. So long as the whales continue to fork over their money for a subpar level of service, Nexon has absolutely zero incentive to change their business practices.

    "Vote with your wallet!"
    "Oh damn is that marvel machine and/or miracle time? TAKE MY MONEY FASTER!!!!!"
    darik
  • Please get rid of Kishin already

    AKradian wrote: »
    Aggraphine wrote: »
    Now that I give this further thought, perhaps instead of a regular blue skill node, this "decent monolith" node could be made a special node; the purple ones that expire in a week. In exchange for being a special, and thus expiring, nodestone, it could be given the aforementioned max-level effect. Permanence is no great issue either, as it would only last for as long as someone is able to keep up with the shard cost of special nodes.

    I had considered that, but the problem is that bots have the advantage with this: they bot for nodestones anyway, and they don't need the nodes to boost up their actual skills (since they use damage hacks and such), so they'd have no problem keeping such a node up.

    So unfortunately, once again, things to improve quality of life for players hinges on the fact that it makes things easier for the bots. Whereas things that are implemented to make it harder for the bots doesn't even affect them. Damned if you do, damned if you don't.
    Fuhreak