Fix 4: adapt to the change, much as was done when the level restriction was first put into place, similarly to when mp3 and the ghost ship were removed with singapore. But that'd make too … (more)much sense, and I foresee you and others coming to whine at me for this post.
If you really sit down and think about it. And I mean actually think about it beyond how this is going to affect your meso-per-hour rates and whatever HOW DARE THEY you feel, they're not explicitly wrong to say that dying over and over to keep a character at a specific level to take advantage of a single map for as long as you have need of it is not an intended way of playing the game. I don't know any game that actively rewards you for repeatedly killing yourself to remain at a specific level. (less)
This is frustrating because other similar classes have their own class-specific medals that they get without issue, but only pathfinder seems to have the issue where its class-specific … (more)level 200 medal is unobtainable.
Thank you, however, for poking someone with this issue again. (less)
pleading for the Zero class to come to Reboot was locked for seemingly no reason after being bumped. The last acknowledgement I remember hearing about the topic was a MapleFest Q&A session where the response was "we'll look into it." And remembering the one time they accidentally allowed Zero to be made before wiping them in a soon-after maintenance, so it appears to be possible.
To be honest, I'm mostly just looking for a direct answer of if it's even being considered at the moment or not. I have friends that have quit the game but acknowledge that they would 100% return for Zero to be released. I'm enjoying the game right now but the needlessly exclusive class was so much fun to me when I played a regular server.
Before "KMS doesn't have so no" - we still have SW gear, Gollux, Kanna, Hayato, Beast Tamer, and Frenzy/Fury totem. We're not 100% in KMS footsteps and I just want this to be another exception.