Petalmagic wrote: »SwordStaker wrote: »The 0 second CD on Starfall should NOT be removed. What does doing that do? Make the class back to literally having no mobbing.
...I don't get it.
Jett has some of the best mobility options in the game, if not THE best (beaten out probably be Hayato and Thunder Breaker), allowing her to move around the map far faster than any other class could possibly reach. Her mobbing being changed to "stand in one spot and spam Starfall" is bad in my eyes. I'd much prefer rushing down the enemy and using Backup Beatdown or Planet Buster.
o-o Idk what you mean...my Jett (only level 40 mind you) has like...NO mobility...the skill casts are slow.
1st job Jet has Vortex Jump, which isn't the best option alone, but it still has better range than Space Walk.
2nd Job's Vortex Cross has good range if a little delay, but combined with Vortex Jump you can jump between enemies regardless of the range.
3rd job is where Jett obtains absolute mobile efficiency with Spacial Shift, allowing for two uses of Vortex Cross (including in the air), Starline 3 as a powerful dash attack, Falling Stars with great range and leaves you in the air to combo into Vortex Cross, and Cosmic Upheavel to force enemies you just left in the dust to GET OVER HERE. At this point Space Walk is no more than a small bonus to your jumps.
Once you master chaining together your mobility options, you are the king of the map, damn the distance between you and your enemy.
Though to be fair, the lv 250 Jett from the livestream yesterday did admit that Jett has a weak 2nd job, and I agree, without 2x it was kinda bland and uneventful.