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MagicFoxhair

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MagicFoxhair
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  • Uuuum Maintenance still going?

    xd
    WONDERGUY
  • What do you do in Maplestory?

    I log on once a month, think about the grind, and log off.
    YinYangX
  • Jett's mobbing ability needs to be buffed

    Oh look a jett post! :)
    Here are some things i think can be done to make Jett more viable :

    Increase mobility
    1. Starline combo should be able to be cancelled into vortex jump the way it could be first job.
    2. Starline 2 is just garbage and should have a faster cast animation / range.
    3. Allow starline 4 to be able to be cast midair and maybe increase the damage+speed of the entire combo.
    oh, and prenerf spacewalk pls.

    Fix bugs
    4. Fix the DC bug with cosmic upheaval and leftover SP points.

    Increase DPS
    5. Give Jett a node for strikeforce showdown (final attack).
    6. Get rid of the the range booster hyperskill for starforce salvo and replace it with +ignore defence or something.
    7. Change +crit% planet buster to +%damage.
    8. Change the hitbox of Backup Beatdown to be the same as xenons beam dance.


    Nexon probably isn't going to bother giving Jett a large scale update anytime soon but the cosmic upheaval bug needs to be fixed ASAP.

    DarkPassengerReoshikai
  • Do you enjoy the Jett revamp?

    Xenomata wrote: »
    Petalmagic wrote: »
    Xenomata wrote: »
    The 0 second CD on Starfall should NOT be removed. What does doing that do? Make the class back to literally having no mobbing.

    ...I don't get it.
    Jett has some of the best mobility options in the game, if not THE best (beaten out probably be Hayato and Thunder Breaker), allowing her to move around the map far faster than any other class could possibly reach. Her mobbing being changed to "stand in one spot and spam Starfall" is bad in my eyes. I'd much prefer rushing down the enemy and using Backup Beatdown or Planet Buster.

    o-o Idk what you mean...my Jett (only level 40 mind you) has like...NO mobility...the skill casts are slow.

    1st job Jet has Vortex Jump, which isn't the best option alone, but it still has better range than Space Walk.
    2nd Job's Vortex Cross has good range if a little delay, but combined with Vortex Jump you can jump between enemies regardless of the range.
    3rd job is where Jett obtains absolute mobile efficiency with Spacial Shift, allowing for two uses of Vortex Cross (including in the air), Starline 3 as a powerful dash attack, Falling Stars with great range and leaves you in the air to combo into Vortex Cross, and Cosmic Upheavel to force enemies you just left in the dust to GET OVER HERE. At this point Space Walk is no more than a small bonus to your jumps.

    Once you master chaining together your mobility options, you are the king of the map, damn the distance between you and your enemy.

    Though to be fair, the lv 250 Jett from the livestream yesterday did admit that Jett has a weak 2nd job, and I agree, without 2x it was kinda bland and uneventful.

    I agree that Jett's full map attack is in need of a nerf. However, jett has completely garbage mobbing without 0cd starfall. Yes, a Jett can move around the map at high speeds but they really can't kill the mobs once they reach them LMAO <- during 4th job at least. Jett's 3rd job mobbing is actually quite enjoyable.

    Backup beatdown does a sad amount of damage and it feels like just tapping it for the final attack damage is faster. Planet buster is a good skill but the cd is too long to be used as the main mobbing skill. Cosmic upheaval would fix some of jett's problems but it doesnt work half the time when someone else is in the map with you. If jett were to get a cool down on starfall, they should definitely get a buff to their mobbing skills. I sometimes use 3rd job falling star instead because it at least looks nicer than garbage backup beatdown lmao.

    Jett just needs a backup beatdown buff or a skill to replace it as the mobbing skill because it completely goes against the mobile pirate theme.
    My suggestions :
    -Give starfall a 60 sec cd, increase the damage
    while starfall is on cd i maybe give jett another final attack sort of thing like the way i/l and f/p mages have.
    -Increase the movement speed during backup beatdown or allow jumping during the cast
    increase the damage
    -fix cosmic upheaval glitches because it actually makes up for some of the loss of mobility during backup beatdown

    BASICALLY NERF STARFALL AND GIVE JETTS AN ALTERNATIVE MOBBING SKILL THAT DOESNT MAKE ME WANT TO SHOOT MYSELF. I LOVE EVERYHING ABOUT JETTS BUT THAT ONE SKILL IS JUST DISGUSTING. I WON'T EVEN MIND IF THEY GIVE US A PASSIVE THAT UPGRADES FALLING STARS DAMAGE SO WE CAN USE THAT 4TH JOB INSTEAD. Or fix the starline combo so it doesn't feel clunky and useless to use all the skills together.
    Petalmagic
  • What is your fav class and why?

    Kanna because it comes with a free fox!
    Yonax