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Petalmagic

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Petalmagic
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I only hope you never see my fury...
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I'm a Forum Succubus. Don't worry, I won't eat your soul...I am quite friendly.
  • Anyone else think the wonderoid thing is too hard?

    Gargula wrote: »
    I didn't have any problem at all with lasers after using that trick. And my ping isn't even the best, since I play from Brazil.

    I think many people struggle understanding how it's still done, especially for moving lasers.

    The biggest trick I can give is that people for the moving lasers is during the phase where in many guides and game-plays where people have successfully passed it, walk through the laser as it turns off.

    If someone tries to walk through the laser when it is off there won't be enough time, and it'll turn on and kill the player.

    If someone watches the laser rotations they should be able to tell that during one of the 3 rotations that there is a gap on one of the sides during movement which gives enough space for the player to walk through.

    But of course, I need to mention that there is little to no room for error. B1 is a lot harder than the last 3 floors.
    Maybe it's minor but all I'm arguing here is that restarting people when you encounter an incident is unnecessary. Maybe I'd find these things more amusing if it weren't in the context of having to do one big frustrating JQ as opposed to sections of a big JQ. As it is, every drop of progress lost already makes me want to flip. On top of everything else, it makes this intolerable.

    I agree. It's dumb.
    And here me thinking Re-Zero held the record for "Fastest Loss of Interest" ever in Maple due to it's "comedy" deaths, at least that took 4 quests (or about 2 days) before I gave up on it. Here I get to this JQ, repeat it more than 20 times (I said 10 before but I was underplaying my losses) and my interest in the whole event flies out the window within 2 hours. Things like these are some of the factors that make player rates drop in MMO's and Nexon fails to understand why, I will retry tomorrow to give the benefit of the doubt, but if the same spiel repeats then, i'm taking another monthly break from the game.

    The problem with Re:Zero is that it didn't provide any unique content or unique rewards. It was a massive cash grab for both Re:Zero Surprise Style Boxes and Re:Zero Random Boxes. Not to mention the rates of the boxes were horrendous.

    The problem with Mechanical Hearts Wonderoid Event is the fact it is too hard for a mass majority of players. Not everyone has the time to invest in practice of 6-12 hours just to beat 1 floor out of the whole event, and that they have to do it again for each individual Wonderoid until they get the one they want, or the medal.

    I do realize that there are people to the exception who are able to beat it. But the way the current event is right now is that it benefits only those people.

    I believe that events should be made in order for players to enjoy the playthrough and obtain unique rewards. It shouldn't be this much of a hassle.

    In order to make the Mechanical Hearts Wonderoid Event better aside from bugs is to make the traps either:
    • Have more room for error by making trap active less than originally.
    • Make traps deal less damage so if a player does get damaged they don't instantly die.

    Many people may have said this before me, but I want to re-iterate those points because I also support what they have said and I wish to put those into my own words.

    Can I add that the 700 coin outfits expire and that makes me kinda annoyed.
    Its2Sharp4UGargula
  • Wonderoid: No shop Function? No perm outfit? Why?

    I want the perm outfits ...
    IvangoldIts2Sharp4UShadEight
  • Wonderoid Jump Quest Difficulty

    Hakufu wrote: »
    Daxi wrote: »
    I don't understand the belief that everyone should be able to easily do everything.

    I like an event that takes a little bit of effort. No support sorry.

    Uh 4-15 hours is a "Little Effort"? Nice flame though.
    Stargeth wrote: »
    5-6 hours is not much for a month-long event for a BiS heart. For those who have spent much longer like 15 hours+, that is a lot of time. But there are several guides out now and I listed some tips above. I'm not trying to say "deal with it!" exactly, but this event is not as impossible as it might first seem. It really comes down to there isn't much challenge left in the game and this event is a large jump (as someone put earlier) from current existing JQ's, so naturally we all are gonna be frustrated. But at the end of the day, this JQ is more than manageable in a week, and then you have another 21 days for farming coins (well 19 at this point but you get the idea).

    EDIT: @gvnalmanza: I meant 5-6 hours for the WHOLE thing, not B4 alone. For those struggling on a floor for more than an hour, I highly recommend looking up a guide and it will become easier.

    Some people aren't all that good at most jump quests even with help, 10 of the 12 hours was me stuck in b1 because I was having trouble getting the timing down even with the help of these stupid guides.

    Especially if you happen to get a random lag spike or DC and there goes all your progress.
    VimiWatcherCCG
  • wondroid nerf for B1 an B4 pls

    Arwoo wrote: »
    We've collected and sent the feedback from the community along with suggestions. We do see that much of our audience is currently experiencing a hard time getting through the Wondroid Jump Quest stages.

    OMG, A response QUQ Save us from this horrible Jump quest Arwoo
    SebastianEva
  • Wonderoid Jump Quest Difficulty

    Daxi wrote: »
    Retr0_ wrote: »
    ^
    "a little bit of effort. " LUL
    You call a 6 hours jump quest "a little bit of effort"?
    I see...

    Yes, I'm getting a Heart/Android on 20 characters.

    I'm sorry :T I am having hard enough time on ONE character T^T
    Vimi