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Renni

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Renni
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scandier
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IGN: Recalci, Server: Windia. Lvl 226 AB. Follow my art IG @ scandeer. c:
  • Black Mage Legion Application - Contest

    Hewwo mistew Bwackuwu Mageuwu!

    Me name ish Recawuwuci and I think am very good candidate to be next commander for yew legion. Awttached bewow ish me MapuwuOn pwofiwuwu / wesume. Me expewtise ish in chawm, manipuwuwation, and annuwuying peopew. I hash very much expewience in being viwwain. Ash you can swee, I ish active viwwain in me woruwud for five years. I ish very gewd at being viwwain of many twades. In teh past, peopew no wike me fashion, and dey say it weird. Dat was wewd of dem, so me stawt dwessu uppu as kawaii gawwu and boi to twickuwu dem. Dey think me ish nice person. Den wen dey get cwose, I cowwect dey souwu wit me souwu shuwuta and den shuwut it back at dem and wepeat untew me ish bored. By den, dey ish very tired and can't move no more. Sum peopew in me awwiancuwu caught on, so den I pwetenduwu to be hurt victim so dey wewk wike bewy instead. Me wash bewy by peopew wen me wash young, so now i become bewy so dey no bewy me no more. Me hope to be next commander so me can bewy peopew to dey downfawwuwu wit me awmy of erdas.

    Bestuwu wegawds,
    Recawuwuci

    Auto-translation by Maple from uwu to English:
    Hello Mister Black Mage,

    My name is Recalci, and I believe I am a very good candidate to be the next commander for your legion. Attached below is my MapleOn profile / résumé. My expertise is in charm, manipulation, and aggravation. As you can see, I have a significant amount of experience in being a villain. I have been an active villain in my world for five years. One could say that I am a villain of many trades. In the past, people did not approve of my fashion, and claimed my style was weird. I found their unnecessary statements of their negative opinions to be quite rude, so I started dressing up in clothing similar to those worn by attractive females and males to deceive them. I successfully fooled them into believing I am a kind-hearted individual. Then, when they develop a close connection with me, I retrieve their souls with my soul shooter weapon, only to painfully shoot their souls back at them. I repeat this cycle until I am no longer amused by their pain. By then, they have become extremely exhausted and incapacitated. Some very peculiar individuals in my alliance managed to catch on; however I created an act towards other alliance members, pretending to being a victim hurt by their false remarks, as if feeling they had misinterpreted my character, giving others the impression that they were harassing me. I had a history of being a victim of bullying by my peers during my youth, so presently I have become a bully myself so that no one even dares to bully me anymore. I hope to be the next commander so that I can bully people to their downfall with my army of erdas.

    Best regards,
    Recalci

    jqd65RB.png
    OkhuraiGodlySqueakySammiBans
  • Transparency on Probability Rates for RNG features

    Many MapleStory players spend a significant amount of money on loot boxes/RNG features in the game in hopes of obtaining a particular reward, never knowing what exactly are the chances of obtaining that reward. With the recent Philosopher's Book item, some users have spent up to $1,000 and more, believing they will eventually receive the much-sought-after Frenzy Totem. Because the obtainability rates are not made public to players, they are often under the misguided belief that the reward they want has a higher obtainability rate than what is truth. The only way players are able to estimate the probability is after the community as a whole spends a huge sum of money, and then compares the rewards received and items/spins used. Therefore I, along with some of my fellow players, would like to propose to Nexon to publicize the obtainability rates of rewards from RNG features. We feel players deserve to know the chances of obtaining each item before deciding whether or not to spend their money on such features.

    The terms RNG (random number generator) and loot boxes both refer to features in a game where players can spend money for chances to obtain a random reward from a selection of virtual goods. MapleStory contains several of these features, such as the Gachapon, Marvel Machine, Philosopher Book, hair and face coupons, style boxes, and more.

    The idea of transparency for obtainability rates is definitely not a new concept. It has been a system that is commonly seen in other recent games with loot boxes, especially ones that have origins overseas in Asian countries, where the gaming culture is much more expansive. China and South Korea have both required that games show probability rates for their loot boxes. In some western countries, including the United States, this practice is still currently being debated. While at the moment there are no laws in the U.S. requiring rates to be publicized, Asian countries have seen the possible extent to which loot boxes can negatively affect people immersed in the gaming culture, and thus have made regulations to combat those effects. Therefore, as the gaming culture continues to grow in other countries, future regulations regarding loot boxes may not be unlikely.

    Someone might wonder, “Why should Nexon consider making obtainability rates public when it is not required by law and could potentially harm its profits?” Just like many other suggestions, making obtainability rates transparent is a sentiment that a lot of people who play this game share, and they feel this suggestion needs to be implemented. They feel that, because probability rates are not given, they have been misled to believe some rewards from these RNG features are more easily obtainable than fact. It is true that Nexon may lose some of its revenue by revealing the probability rates of the rewards to its players, but no company should have to profit off the misconceptions that players have over the contents of its game. When widespread misconceptions happen, it is expected that those misconceptions are handled and information is clarified so that the misconceptions cease to exist.

    In a previous suggestion, one of the volunteer moderators, AKradian, made the following statement in regards to hair and face coupons:
    Furthermore, according to data released by KMS and CMS, not all styles have an equal chance to appear. The new or highly desired ones are lower probability than each of the old or unpopular ones.
    This statement brought to light a reality that I was not informed of until recently. In the past, I usually received the hair or face I wanted, generally a new style, within 2-4 coupons, so I was under the impression for a long time that the probability for each style in a rotation was roughly the same. Even if one style was significantly more rare, I did not expect it would take over 15 coupons, until I used a total of 22 coupons to finally obtain the Sakura Hair from the CardCaptor Sakura crossover. When talking about rewards that are purely cosmetic, each player may have their own opinion of what style they consider “highly desired”, and therefore players will have differing perceptions regarding a style’s obtainability rate. Also, notice the data mentioned was released by both KMS and CMS, but GMS has yet to release any data regarding probability rates. That is why it is important for Nexon to consider publicizing these rates in GMS.
    0?showears=false&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=false&bgColor=0,0,0,0

    My peers and I believe Nexon has a responsibility to make these obtainability rates transparent. After all, because obtainability rates are not made public, players don’t all initially agree on the rarity of the rewards. It is only through a community effort, after we have spent our money and combined information on the rewards we have received, that players get a general idea of what rewards are more rare, and to what extent. We shouldn’t need to spend our money first in order to find out what to expect. That potential difference in revenue that Nexon might lose from publicizing probability rates is caused by the misconceptions players have on the rates, and those misconceptions are caused not by the players themselves but by Nexon, because there is no initial consensus to the rarity of each reward since Nexon continues to not disclose its probability rates.

    We would like to see the application of publicized probability rates for the following features in the game:
    ● Features that require or encourage the spending of NX or Maple Points:
    ○ Rewards from Marvel Machine, Gachapon, Philosopher Book, Premium Surprise Style Boxes, and any other similar features
    ○ Rewards from Hair and Face coupons
    ○ Tier-up for Potentials from cubes
    ○ Lines for Inner Ability and Potentials on equipment
    ○ Rewards from daily MVP box
    ○ Any other potential features not mentioned
    ● Other features that could be considered:
    ○ Drops from defeating Monsters and Bosses
    ○ Rewards from boxes obtained by defeating Bosses
    ○ Skills from Nodestones
    ○ Magnificent Soul
    ○ Rewards from seasonal/durational events
    ○ Rewards from Exploration with Monster Collection
    ○ Any other potential features not mentioned

    I have included features to consider that don’t really require nor encourage the spending of NX or Maple Points because I feel, when we are talking about probability rate transparency, these other features should also be mentioned because transparency for them would greatly enhance the gaming experience for players without necessarily impacting Nexon’s profits.

    Please support this suggestion if you would like to see probability rates be made available to players. Feel free to give your own opinion or suggestions related to this topic, or share some of the stories you have about spending NX or Maple Points for a reward that seemed to have a lower obtainability rate than expected.

    strawisherMugetsu4x5PLSlicedTimeArwooTsundereKyubumbertyrLyedenSqueakySammiKuroki7SharionStar
  • Make Hair/Face coupons not give duplicates

    Let's start with a story. On Tuesday night, September 25, the Cardcaptor Sakura Crossover event was about to end, and in a couple of hours, the crossover hairs would no longer be available, so I decided I would make a final attempt to get the Sakura hair I wanted so much. I had previously purchased 3 Royal Hair Coupons with no luck, and an alliance friend was very kind to give me a $25 NX code so I could try again to get the Sakura hair. 25,000 NX is enough to get me 7 more Royal Hair Coupons, and I went through all 7 without ever getting the Sakura hair. My other alliance friends who had come to watch me felt bad, and they decided to pitch in more NX to get me the hair. It ended up taking a total of 22 Royal Hair Coupons to get the Sakura hair, which is equal to 72,600 NX.

    0?showears=true&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=false&bgColor=0,0,0,0

    Does it make sense that any user should ever have to reach about $73 worth of NX or Maple Points (or even more) before they can finally obtain the hair or face that they want for their character? Unlike items from Surprise Style Boxes, hairs and faces are not tradeable; receiving the same hair/face has no benefits or rewards. Therefore I don't think it makes sense to have to spend so much to receive a specific hair or face.

    That's why I would like to suggest to Nexon to alter the way Royal Hair Coupons and Royal Face Coupons, and other similar cash shop coupons, distribute hairs and faces.

    Option A:
    Once a user has received a certain hair or face from the rotation, during that 2-week time frame until the next rotation, that hair or face will be excluded from the pool when the user uses more coupons.
    (Color matters)

    Pros:
    • User only needs to use the coupon about 5-7 times to receive all the hairstyles or faces.
    • User spends a maximum of 23,100 NX or Maple Points to receive the specific hair or face they want.

    Cons:
    • If user forgets to save a specific hair or face in their salon before replacing it with a new one, they will need to purchase more coupons and try again in a different color.


    Option B:
    Once a user has saved a certain hair or face, they will no longer be able to receive that hair or face until it is deleted from their salon.
    (Color doesn't matter)

    Pros:
    • If user has salon slots to spare, they only need to use the coupon about 5-7 times or less to receive all the hairstyles or faces.
    • If user has salon slots to spare, they spend a maximum of 23,100 NX or Maple Points to receive the specific hair or face they want.
    • If user already has hairs or faces saved in the salon, those hairs and faces will be excluded when using the coupon.

    Cons:
    • When using the coupon, user cannot receive a hair or face they already saved in a different color; they need a hair dye coupon to alter their hair color, or contact lens to alter their face color.
    • User will need to purchase more slots and/or replace saved slots to guarantee they will receive the desired hair or face.

    Whichever option, both of them equate to using up to about 30,000 NX/Maple Points, which puts a cap at how much NX or Maple Points needs to be spent to achieve a desired hair/face, instead of an indefinite amount such as 72,600 NX/Maple Points. I think users will also feel more secure about spending their NX and Maple Points on hair and face coupons if either of these options is implemented.

    Let me know what you think about this suggestion or if you have a similar hair/face story you would like to share.

    strawisherLohdy
  • *NEW* Cash Shop Suggestions Thread

    Item type: NX Item
    Item name: 불꽃 탐정 세트 (Blazing Detective set)
    Website link: KMS ver. 1.2.304
    https://orangemushroom.net/2018/09/05/kms-ver-1-2-304-black-mage-new-beginning/#more-36644
    Image of item:
    blazing-detective.png?w=296&h=546

    Item type: NX Item
    Item name: Chunky Cable-Knit Permanent Outfit Package (I mainly just want the pants)
    Website link: (Jan. 31 - Feb 13)
    http://maplestory.nexon.net/news/28011/updated-cash-shop-update-for-january-31
    Image of item:
    chdhjbfre6t.jpg0?showears=false&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=false&bgColor=0,0,0,0

    Item type: Hair
    Item name: Forest Wind Hair (F), Miro Hair / Dannie Hair (M), Sweet C-curl Hair (F)
    Website link: (Dannie Hair: Jan. 24 -Feb. 6)
    http://maplestory.nexon.net/news/27930/updated-cash-shop-update-for-january-24
    Image of item:
    0?showears=false&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=undefined0?showears=false&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=undefined0?showears=false&showLefEars=false&showHighLefEars=undefined&resize=1&name=&flipX=false&bgColor=0,0,0,0
    Sanjaystrawisher
  • *NEW* Cash Shop Suggestions Thread

    Item type (Hair/Face/NX Item/Pet): Hair
    Item name (English/Korean): 신비 헤어
    Website link:
    https://orangemushroom.files.wordpress.com/2017/10/november-royal-hair.png?w=600
    Image of item:
    6GPQsRd.png
    TimidReoshikaiBitesSanjaySuki