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Administrator, Nexon
  • MapleStory FEST Applications Open!

    Hey Talegas!

    You're still eligible so no worries!
  • GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?

  • Recent Removal of Duplicated Items

    Hi Maplers,

    We've recently removed a large number of duplicated items from the game. With every round of removing duplicated items, we know that it stirs unease within the community. This is mostly due to causing skepticism in purchasing items from other players or fear of having purchased a duplicated item. Ultimately, there is no easy solution to the ongoing battle of combating hackers. However, this does not discourage us from constantly blocking hacking tools and removing illegitimate items from the game. We strongly advise everyone to take precautionary steps when engaging in high value purchases:

    1. Ask for how the item was obtained
    2. Make sure the seller is reputable and trusted
    3. Document your purchase and the seller's ID to report if found to have been sold a duplicated item

    There will be no compensation distributed for the removed duplicated items as we believe the nature of these items undermines the work legitimate players put into their items. We will be persistent in our pursuit for illegitimate players and continue or removal of duplicated items from MapleStory.

    Thank you,

    MapleStory Team
  • To those who believe Nexon's "long term"

    As I've said before, the skepticism is much justified and for more reasons than the examples you've given.

    What about monitoring Hard Lucid? 25 Star Enhancements and Flames? We haven't forgotten the claims that the content would be impossible for GMS without the addition of 25 Stars and Flames. Sure, it has been cleared already by a number of Maplers after Arcana and the increase to AF, but is it where we want it to be? Should hard Lucid only be cleared by the less than 1% population?

    What about monitoring world population? Ever since the World Leap event, there were many concerns of low population worlds due to many Maplers moving to Bera. Is anything being done to address those who weren't able to leap due to bugs or issues in addition to the wider issue?

    What about monitoring Kanna and other class balance? Ever since the changes to Haku's Blessing and even to Kishin, the class was reported by the community to be weak. Are there plans to address Kishin or make improvements to Kanna's current state?

    What about monitoring the drop rate changes? Is anything being done to address the reports of low rates on acquiring symbols and droplets? What about Nebulites? Are there plans to make these more accessible? Not through events, but through pure in-game content.

    What about the boss changes and KMS maps no longer being effective? What are these long term changes and will you truly make such changes to improve the meso income in Reboot?

    Despite the justifiable skepticism, it's not a lie when we say that these issues aren't being forgotten.
    Although this very message is the source of community frustrations, we're going to keep up our persistence to communicate these issues to you and the game teams.

  • Reconsider the In-game name Cooldown

    Envo wrote: »
    Arwoo, thank you for joining the discussion.

    First, I'd like to ask you something; you said, in your post, that the name cooldown feature has surprised you as well. I'm assuming you are referring to the Nexon America dev and community teams, is that correct? Please correct me if I'm wrong.

    If this is the case, it brings up a very important issue players are having with Nexon these days - how is it, that the team implementing patches and updates, is not aware of what they are implementing? This is truly controversial to us.

    Second, to answer your question: I believe the player consensus is to allow the first-come, first-serve system for name selection.

    You're correct in stating that the change surprised our team. Unfortunately, there is no excuse that I can provide for this oversight. Often times, these are the results of miscommunication from our internal teams on the contents of the patch. However, no side or individual is to blame as accountability is a shared responsibility.