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AznboiE

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AznboiE
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Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • Cadena Or Illium?

    Cadena because I have more thief stuff than Mage stuff, including my tradable futuroid heart with 80 attack.
    Also, I feel like Cadena has a more dynamic playstyle with the option to combo around like 5 skills, don't forget that they're expert Beybladers.
    summon-throwing-wing-dagger-effect-2.gif?w=410&h=136
    I'm also interested in Illium, though, but only because of the robots and if there's a way to save his initial hairstyle before his transformation.
    Sherri
  • Ballistician Class

    DCP_3886.jpg


    Just when you thought Crossbows couldn't get any bigger than your character in Maplestory, the Ballistician class is here to prove you wrong.

    The Ballistician, an Archer class, is an ideal archer role to fill in the empty Job Change slot for Archers who don't want to choose Marksman or Bowmaster as their go-to job change class. The Ballistician wields the mega Crossbow that Marksman can only ever dream of having cover their entire character, the Ballista. Ballisticians attack extremely slowly but the damage is deadly. Many skills disable movement while being used, much like the con of using a realistic Ballista, but that only makes the class more challenging to play than it already is. The Ballista fires bolts in arcs which may leave your character "defenseless" if you fire bolts too high to attack targets that are further away, but thankfully the Ballistician isn't all bite (as seen in the upcoming list of skills).

    While bows give a speed boost stat, a Ballista does the opposite and gives a speed debuff due to the weight. All Ballistae give a standard -30 movement speed (basically cancels out Archer Mastery's speed boost, bringing it back to 100% movement speed)


    Main Stat: Dex
    Secondary Stat: STR
    (Main) Weapon: Ballista ("SLOWER (9)" Attack Speed)
    (Secondary) Weapon: Ballista Mount (not an actual riding mount but the thing that stands it up and allows easier aiming)


    Skills (2nd job example)

    Ballista Reinforcement Max Lv:1 (Passive)
    Adds wheels to the ballista for easier movement and fortifies the area around the ballista. Movement speed +10 Max Movement 140.
    Damage Intake - 10%

    5fc0417f560dc760f3251158b64a9ed9.jpg


    Aiming Max Lv:1 (passive) While equipped with a ballista, holding shift + directional keys up and down will raise or lower the ballista's angle of fire. While the ballista is aimed higher than 45 degrees (80 degrees max), damage intake -10%. While the ballista is aimed lower than 46 degrees (10 degrees minimum), damage dealt is increased by up to 35% (+1% damage per 1 less degree starting at a 45 degree angle; the lower the angle the more damage dealt)

    Ballista: Mastery Max Lv:10
    Ballista Mastery +50%

    Ballista Booster: Max lv:10
    Increases ballista firing speed by 2

    Soul Arrow: Ballista Bolts Max Lv 20
    For x seconds consume no ballista bolts (ballista projectiles).

    Detonating Barrage: Max Lv: 20 Hold the skill key to launch a single explosive bolt at a designated location. Delay: about 2.5 delay with default attack speed and approx -.2 second delay per additional attack speed. (Can't move while riding)
    Damage: 600% damage upon impact up to 3 enemies in range. Explodes after 1 second upon impact and deals 220% splash damage 2 times on 6 enemies.

    Final Attack: Ballista Max Lv: 20
    Proc Rate: 40, Damage 200%

    Ballista Charge: Max Lv:10
    Using the commands <<(left) or (right)>>, Dash and ram the reinforced ballista to knockback enemies

    Physical Training (Passive) Max Lv: 5
    STR+30, Dex + 30, Movement speed + 10.

    Feedback? I'm trying to not describe it as a Wild Hunter clone despite a few similarities, specifically the mounting part, so please don't point out what's already been said.
    Edit: Changed the "Riding" part to simply changing the visual of the ballista to have wheels for easier movement.
    Sherri
  • Make Marksman's Range Finder skill visible

    I think it would help a lot if the max attack distance for Marksman was visible to determine how far they should be without having to attack to determine if they are far enough from the enemy, typically a boss, that they should be to get the best damage output possible. The range finder would appear below the player (like in the skill tutorial) and only be visible for the player.
    MageOfBattlesSlicedTime
  • Allow mapping different skills to L and R shift.

    With all these 5th job skills it's become a bit difficult to find that ideal key setup. I think that allowing two different skills to be mapped to either shift would actually really help. It's a small change, but it'd be really useful to have an additional key to use.

    I have a better idea, what if we can press Shift + any key to use a different command that's assigned to that key than what is assigned to that key when not pressing shift? Like, add a toggle-able second keyboard layout to use skills that we dont have room for on the normal keyboard layout.

    (ex. lets say I have a non cooldown skill on the secondary keyboard layout hotkeyed to the "A" key, and when I press Shift + A, it will use a totally different skill that I hotkeyed to the Shift+ hot key layout. One would be more likely to assign ULT keys to this layout and swap back to the normal layout to continue using the cooldown-less skills.)

    That would basically increase possible hotkey slots just for skills alone at least 3x (considering you dont use your entire keyboard for hot keys to use skills.) Final Fantasy 14 has something similar where they only have hotkey slots for keys 1-0 but you can press CTRL and key 1 - 5 or something like that to toggle skill hot key presets for a total of 5x more skill slots by swapping hot key presets for a a mere 10 buttons
    MageOfBattles
  • What Class will you be in real life?

    Eric class
    AKradianMageOfBattlesKitepyroShadowParadox