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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Hi everyone,
We would first like to apologize for this severe lag issue during the DMT event again.
We notified the team of the issue and we are currently in the process of investigation. We'll discuss our next steps and update as soon as we can.
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This is literally S O O O O O O O O ridiculous. Who gives a rats arse that other people are getting the bonus. It just creates unneeded lag and nonsense.
imagine if this was the cause of the lag and all they had to do was disable it
No requirement for some massive "timed" event, No Chat spamming of John Doe and his 50 brothers and Sister tiering up their Meso/Drop Rings. Legit just a normal potion and for the love of all things holy, DON'T MAKE THE POTION EXPIRE WHEN LOGGING. That just makes the Potion no different than lagging out during ACTUAL DMTs. Add a timer to it, a Timer that only ticks down when physically logged onto your Character itself and not on the World Select Screen.
All I want is a DMT that works
And now flash forward to 2020 and we can't purchase cubes during the event nor can we use the cubes we pre-purchased. It kind of begs the question on what's changed since then. But whatever the reason may be, I'm sure turning off the blue messages or allowing all-day DMT in Reboot server would alleviate the issue.
A lot of players have been cc'ing or relogging to use a single cube. You are not able to cube again until your cube counter goes down and until the server processes the next cube.
I'm no expert or even an amateur at coding, but it begs the premise that the issue is tied with the cash shop server in some way, like perhaps the server has to verify the cube on each instance. Instead of working on code optimizations on whatever was done, perhaps resolving the issue is as simple as selling red and black cubes in NPC shops just as master craftsman cubes are sold. Instead of coding fixes for existing systems that are clearly failing, I feel like that method should be much easier to account for.
Maybe I don't know what I'm talking about, but I can't help but believe any future "optimizations" are going to go nowhere.
This is the only MMO I have played that CONSISTENTLY fails, be it maintenance's, events, launches. Somethings gotta give here.
even this dmt you cannot make it success,seriously?
You guys fail AF! Time to quit maple. thanks for that.
Everyone who success to play this game
I agree with Ludus22. We should be compensated with free cubes or mesos or something because this is ABSOLUTELY ridiculous.
1. Limited cube sale in Reboot, despite cubes costing meso and in a server where people preplan for this months in advance.
2. First DMT disaster and the poor response. Ran the cube sale 30 minutes before the 1st DMT hour so no one could buy cubes or even enter the cash shop. During the actual DMT no one could cube.
3. No meaningful communication until the memo out of nowhere. No "please hold your cubes as we discuss this issue". Takes a full week to hear anything that's not just stalling.
4. No actual compensation, no acknowledgement that people make plans around this specific day and wake up at 1AM-4AM for a 1 hour window only to get nothing. Rerunning the event again that we were supposed to get but didn't is not "compensation", and it took a week to communicate this?
5. Second DMT disaster with no real change from last week.
There's no indication that Nexon cares at all about Reboot. I would say the memo talking about Burning World for non-Reboot is a bit tone deaf in a memo titled "Maple Memo: July Double Miracle Time – July 10" that was meant to address Reboot. The lack of actual meaningful compensation for people's time annoys me the most, and the "compensation" we ended up getting fell flat on its face. So not only is the 1st event not compensated for but now we need a compensation for the 2nd event?
How did a good will event for the community do the complete opposite and cause everyone to become angry and frustrated towards you?