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What happened to all the socialness of Maplestory?
I would just like to know a few things.
-What happened to everyone hanging out in Henesys (Is there a new hangout spot now?)
-What happened to party quests or team-based things. Did something replace these?
-Also boat rides was a good way for meeting people, although thats long gone.
The game feels so empty now, if only you guys could have experienced 2007.
Edit: This game used to be PACKED, filled with people everywhere. Henesys, Ludi, Orbis, you name it. Logging into this game was like logging into a whole universe. There was no other game that could compete.
Comments
Also the game is a lot bigger now so people are more spread out over the world compared to for example pre big bang.
It also depends on how many people are playing in your server of course..
Here is a picture of MapleStory Europe two days ago during a GM event! it was super busy!
1 They removed party play at LKC/Stronghold
2 Removed expeditions
3 Removed party play at Monster Park
4 Removed boss restrictions where you need people (Except Ursus and a few irrelevant bosses like Scarlion /Targa who have outdated drops)
5 Removed family/mentor system
6 Nerfed party quests
7 Removed party quests like crimsonwood pq and old ones like carinval
Sure they added the party play zones in the most recent patch but that only for like 7x to 15x . Where as before we had party play up to 200 and beyond before. KMS is packed out! every server I just feel that people would come back if more resources was put in to the global version.
@Varsik I still see plenty of people in Henesys channel 1 in GRAZED but that's pretty much the only place I see many people lately.
Romeo and Julliet pq spawn rate was nerfed in to the ground without active kishin it's rubbish. But it's pretty much impossible to get people together for PQs now due to how low the population is. The instability of the game and the bugs along with things like Kishin nerfing and ninja nerfing ect has chased people away. If they just fixed things it could be popular again but I still
People boss solo because you don't get instanced drops in the most bosses likewise exp, that should change in my opinion. Likewise exping is mostly better off soloing. Those areas I mentioned sure they are great if you can find people....... but it's to late most people have quit.
Reboot is even more negative in a way towards community aspect in my opinion.... due to the lack of trading. Which most people have migrated to. You can just meso farm all day ,gear up>kill bosses all on your own if you wanted.
The game needed to reward players for playing together like it did in the past or they won't when they are mostly better off solo except if you can find a party in that reason. Party quests need an overhaul (I think that's coming soon) Party quests need to be the prime way of gaining exp and rewards like it used to be pre unleashed.
if we got some real server merges ad had only 4 servers excluding Reboot the population would look more active
EMS only had 2 servers, and out of the 2 EMS's Kradia was the most popular and Demethos sounded like a population wasteland from how I've heard other EMS players talk about it.
the problem is, with what I've seen and heard, people dont want "more active" at the cost of losing "their" training spots
Personally aside from the reasons stated by others, I think another reason why the playerbase "died" is because people moved on. In our guild's case that was pretty much it. Our guild was a mix of high school/uni kids with a bit of oldies here and there. The then uni kids moved on to focus on their careers, the then high school kids focused on uni.
Tbh, the old maple was too populated it would get quite dramatic often. KS wars every week etc... It was hella stressful for the run organizers because people took the availability for granted thinking they can just get on the next run even if they signed up for a different run. Things took forever but you had no choice but to wait. In a way, I'm not too against the Solostory state we're in now but I do wish we didn't tone down the social aspect this much. It's like the game went from active to dead in one snap.
Many outdated parts of the game were changed, which in effect made the game less social.
- Duration of travel from Orbis got significantly reduced
- Dimension Portal allowed people to travel to almost any map really quickly instead of manually walking
- Solo grinding yields better exp than pqs in almost every level bracket except RNJ. Which got nerfed because it was ridiculous, but instead of implementing other incentives for people to PQ, they just nerfed the exp. No more KPQ, LPQ, Carnival PQ etc which were fun.
After 12 years Nexon still bad at handling hackers, drove away a bit of their legit playerbase because of the dumb decisions, and banning both hackers and the people who unknowingly bought duped items. Some stuff are beyond Nexon or the player's control, like the shift in the game market. MOBAs are really popular now, and games like MS, a heavy P2W Asian mmo just won't do as well.
Now there's a ton of things to do that we didn't have back then. The game has so much more to offer besides being a glorified chatprogram.
But I do agree that PQs need to become viable again. Don't really see a need for more populated servers until then.