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GMS-Raising Star Cap, Rebirth Flames & Neb Revamp?
First stupid suggestion by Daxterbeer
Should GMS get Flames of Rebirth?
My reasons for Additional Options are:
-Extra stats and damage in raw numbers or percentages
-Make Meister Accessory Crafting just as useful as Meister Smithing (Meister Set is outshone by Gollux and CRA sets
-Easily obtainable to the unfunded
-Majority of the flames compatiable to items below 150 and items above 150 (Sweetwater, Absolab, Terminous, Alien Fragment) require specially crafted Flames
-Flames of Rebirth are potentially more powerful than even A 4% Nebulites and Boss% Nebulites as well as more balanced
-Re-flaming your gear doesn't require NX to remove the initial upgrade you wish to remove and replace
Hopefully we get to craft flames and not have to worry about scissor counts.
http://www.strawpoll.me/11082489/r (Posted on reddit, basil and southperry)
I cannot wait for Flames of Rebirth and 5th Job
To the pessimistic and negatives from the older forums,
PLEASE DON'T KILL FOR TALKING ABOUT ADDITIONAL OPTIONS! IT WON'T SOLVE ANYTHING!https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit?usp=sharingClick on the link above if you want to some valuable data about Flames of Rebirth
Comments
We appreciate your suggestions, however, we have already stated in previous threads that there are no current plans to implement the Flames of Rebirth.
http://www.strawpoll.me/11082489/r
Those results seem promising. I would also like to see Nebulites get reworked if possible. They are near impossible to find, and almost everything you get are Ds. C and B are rare and As are available to those with NX. I cannot afford 3b meso Nebulites.
Endgame players usually use Sweetwater equipment which are 160 and only be enhanced by crafted flames if we had them. Most of the flames cater to those who wear equipment below 160 (there are 150, 140, 130, 120, 110 flames.) The flames can only enhance items whose level is below the flame's level. The item's results are determined by equipment's level. The craftable flames give the bigger results than the boss dropped ones (kind of like a unique with 9% LUK 6%LUK compared to a better unique with 9% LUK 9% LUK.)
In order for a person wearing CRA, Superior Gollux, Tyrant and SW to flame their gear, they must obtain the highest level flame from bosses. If that player couldn't craft flames, he can only use 2 flames on CRA/Gollux/Tyrants a day if he killed CPB or Hard Hilla while the SW gear is only affected by crafted flames whose materials come from recycling flames dropped by bosses.
https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit
(I kind of copy and pasted some of this from the old thread since I chose the best words)
If players wanted the best flames, they would need high rank alchemists (master or meister) with extractors to recycle flames and a high level accessory craftsman (meister) to make the flames for the higher level gear. Zakum and RA is perfectly doable for anyone who is or has a party, and they will be able to upgrade their gear after boss fights or sell it to those who need a lot of flames to break down. The unfunded players with low level gear can profit off of the power-hungry upper class by selling them materials they are short of. If they upgrade their gear enough and get good results, they can move on to tackle stronger bosses and increase the number of flames they obtain to sell/use. I can envision a community of players being able to upgrade their equipment after a boss and where the poor always has something to sell.
I hope Nexon would consider adding Additional Options to the GMS as well as return it to EMS. (Please don't include the scissor count )
I know this doesn't solve the Nebulite problems, but it would make crafting in other professions more worthwhile as well as make equipment choices more diverse.
I understand people complained about about it increase the gap between the funded and unfunded, but If Maplestory were rock climbing, we should pay attention on where we are look up and plan on what to grab onto. Looking at the person above you and measuring his lead in front of you is just stupid (can cost you your life in reality.)
We not should compare how far ahead that dude in front of you has, but focus on yourself moving up.
an official answer has been given.
Nothing is happening. Nebulites fixes nor flames will ever be implemented. Sigh
If you have a garden, you can use the food to feed yourself, or sell leftovers to your neighbor who ran out of crops for the day (selling to people who are buying flames for materials.) A third option is to offer your daily or accumulated harvest(s) to the gods of your server (the people who have 15 star tyrants and are looking for insane results.) Since they are most likely perfectionists, they will have the most restrictive items (RIP Absolab users because you need a high level crafting in Accessory Crafting) to flame and they won't stop until they hit something godly, and you can just keep supplying them and get paid because of their immense project. Players would benefit as long as they remember to harvest from their garden before it gets dark (do all your boss runs before 3am PST)
To make craftable flames, you need the flames from mysterious herbs, mana crystals, a special extractor from high level Alchemists to break down the junk flames into materials (like cars to scrap metal,) and finally a meister or master accessory crafter to assemble the flames (they do the actual crafting of the flames.) It requires BOTH alchemy and accessory crafting to pull this feat off. Even if the Alchemist is absent and flames materials came to a halt are no longer supplied to the accessory crafter, the remaining flames dropped by boss runs will still benefit those who didn't choose endgame gear due to compatibility nature of flames (the upper class support comes from everyone else willing to supply the upper class)
https://docs.google.com/document/d/1PJdMZ_3L48jYHIXqImyMBk-HVPYgrLHnBlc292F4qPQ/edit?usp=sharing
Data from watching KMS, Orangemushroom
If GMS is wondering what to do with underused content and getting players together, here is a fun example.
Jokes aside you guys really do need to sanitize your patches. Its beyond ridiculous how much non GMS crap we have in the client, which only makes me shudder as I imagine what the codebase looks like
*Some commerci accessories that don't appear
*Summoning rocks (We can summon clones like so)
*Weapon Production Manuals
*Item maker materials (Replaced with Ardmentmill)
*Battle Square content (Discontinued PvP)
*Level 100, 110 and 120 equip recipes in Root Abyss (Recipes no longer needed in this type of crafting)
*Old Mastery Books (Old skills got replaced, new Mastery 20 and 30 books)
*Eos Tower Rocks (Rocks aren't needed)
*Omega Sector Warp Capsule (Omega Sector?)
99% of everything that was ever implemented in this game is still in the client, and it stays there patch after patch. Even when stuff is removed from the game (skill books anyone?), its kept in the client and stays there indefinitely, if it is one of the extremely limited items to get removed.
Even among the equipment that is available ingame, the data fields associated with each equipment are erratic and random (eg some equips that give no stats have an empty field for every possible stat they could give, others only have fields for the stats they do give, some have a field indicating whether they are a CS item or not [which is set to false if it isn't], but not even every CS item has such a field indicating it is a CS equip. Only some equipment has a gender field, but not all of the equipment that has a gender field is gender locked etc...), not to mention that there is extra bloat on top of all of this (tyrants not being all class despite sharing the exact same stats for example; Tot'sKnowHow equipment is an exact replica of the regular equipment with an extra field that is set to untradeable, because Rhynne forbid you can trade a level 40 equip you got for free.......).
The list goes on and on. At this point it would require an absolutely major time commitment for NexonNA (because I don't know if KMS client suffers the same problems) to go through and clean up the client. However, were they to do so, they would close a lot of possible exploits and dupe opportunities. And If the client is this bad, can you guys imagine what the codebase must look like.
but if the game's population is dying and ems is restless, it is worth giving flames a shot.
Neb: spend thousand of money for a stone which only gives you 4% all stats...
You guys be the judge
>here is my theory
>provides a 3 page document of what Flames of Rebith, as if GMS staff doesn't already know what Flames is This game doesn't need more power creep, also it's much easier to reach 2mil-2mil clean in GMS than KMS. KMS doesn't have DMT, Gollux, link skills like Kanna, Hayato, Beast Tamer. A Nebs are fine, it's just there is not enough in the market or an easy way to get it, that makes the prices skyrocket. 4-5bil for a single AS 4% A neb is ridiculous. When you can equip like 21-22 nebullites.
I don't see a problem with gaining range without NX by crafting and bossing if you are very serious about improvement. The system of AO is meant to benefit players who are are playing hard to earn range, not some casual players who don't care and prefer henehoing. I cannot stand players who talking about the damage cap because they cannot afford it, or they aren't putting effort into it. There will always be players harder working or have more NX than you. If you don't have the time to play, don't care or can't stand being behind, DON'T PLAY! I just want to improve the lives of PLAYERS who are still pondering how to increase their range without spending too much.
If Nexon opposes the idea of flames because they need some income, they can put some flames and its materials into gachapon at a rate so crafting is still viable. Remember, Nexon is a company. The best flames shouldn't be behind a paywall. Most of the flames are from bosses and the materials come from extracting flames and from mobs. Having the flames be craftable is an ideal strategy behind making players motivated which is like the Cubic Blades and cube crafting, having the materials for Flames in Gachapon will just help in case of shortages if the droprate isn't high enough from Commerci, or if the veins aren't dropping the materials often enough for you. I am against putting whole flames into gachapon to prevent accessory crafting dying out.