[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.244 Punch King Palooza Patch Notes here!
mihile: the old radiant cross looked alot better marksman: boring looking skills besides 2nd 5th job skill bishop: not enough damage/mobility archmages: bad mobility/magic guard should be passive buccaneer: don't like buccaneer blast as its main mobbing skill canoneer: the old cannon bazooka looked a lot better jett/beast tamer: never updated, consistently weak/borderline unplayable shadower: no dragon khanjar in reboot, boomerang stab too slow dark knight: no dark impale on hyper skill upgrades aran: still requires using commands for optimal damage luminous: teleport change battlemage: no hyper skill upgrade for finishing blow, requires teleporting for optimal damage mechanic: old siege mode and mech laser were much better skills than what mech have now, just needed damage boosts. no party play zones, just training in isolation for hours at high levels. bad party system. hackers are trying to overrun the servers. battlemage and dark knight don't have their main skills on hyper upgrades, how did that even happen? is there some type of bias against dark element classes? these are the biggest issues I have identified, that make me not want to play.