1. Make items in event coin shops tradable within account
2. Allow old rings such as the Angelic Blessing rings to be potentialed and scrolled.
3. Allow untradeable items to be transferable within the account.
rebalancing the classes would be a start. Some classes scale way harder than others. Hero is sitting at around 120%(140% with blind) final damage while most other classes have the equivalent of half that in total damage/%att/final damage bonuses combined.
There are so many endgame balance issues when it comes to damage that it was extremely difficult for me to narrow down to a main because most of the classes I wanted to play weren't given the same amount of damage or scaling.
If you receive a node that is not compatible with your class, it should automatically be disassembled.
I hope you understand the Node Board is connected to all your characters, I'm sure there's a reason why It even shows other class Node skills, so i don't feel like Dis-assembling them would be any good, it would be great if u could turn it off and on as an option
What? Where did you get that idea?
I have two 5th job characters on the same account, and they each have a completely separate "node board".
Wait they don't i thought they did o-o... i feel like i heard it or read it from somewhere x_x rip me sorry i guess i mis-read something
Wait, what do you mean by "Node Board"? I thought nodes are fully untradeable, which is what made me put this suggestion, but they are actually shared across all your characters in the same world?
The "Node Board" is where all the passives and active nodes go to after you open a nodestone, or craft a node. That is completely separate per character. They are NOT tradeable either, they can only be upgraded or disassembled. Disassembling nodes will produce a certain amount of node shards that are bounded per character and NOT tradeable either.
Nodestones dropped by monsters are only tradeable within account. That means you have no idea what node they are before opening it.
Nodestones crafted through node shards are fully tradeable. Again, that means you have no idea what node they are before opening it.
Okay, so I was right that Nodes are fully untradeable, which means what HoneyWater said was WRONG, and AKradian saying "Where did you get that idea?" must have been to HoneyWater and not me. Which means my suggestion is still fully valid, but a tweak to my suggestion would have to be made due to Open Advancement. This adjustment would say: "If your class is eligible for Open Advancement, Nodes for classes you are able to change into will NOT be auto-disassembled."
Ok yea the Node aren't shared through-out other Characters i don't remember why i thought that, i feel like i read it somewhere but i guess i was just losing my Marble and HEY DON'T Bold the "Wrong" makes me feel uncomfortable.
If you receive a node that is not compatible with your class, it should automatically be disassembled.
I hope you understand the Node Board is connected to all your characters, I'm sure there's a reason why It even shows other class Node skills, so i don't feel like Dis-assembling them would be any good, it would be great if u could turn it off and on as an option
What? Where did you get that idea?
I have two 5th job characters on the same account, and they each have a completely separate "node board".
Wait, what do you mean by "Node Board"? I thought nodes are fully untradeable, which is what made me put this suggestion, but they are actually shared across all your characters in the same world?
If you receive a node that is not compatible with your class, it should automatically be disassembled.
It sounds like a neat idea, but I would prefer to hold on to some shadower and Night Lord cores as a Dual Blade in case I do a job advancement.
Obviously that would be included in such a system to accommodate open advancement. F3
Gosh darn it, I always forget about Open Advancement. Why is it even called "Open Advancement" anyway? Is "Reclass" just too generic of a name?
actually I thought u could o-o idk why tho x_x. I Remember Reading it somewhere but i forgot where. Or idk, But hey u didn't have to Bold the "Wrong" It makes me feel bad p_p.
rebalancing the classes would be a start. Some classes scale way harder than others. Hero is sitting at around 120%(140% with blind) final damage while most other classes have the equivalent of half that in total damage/%att/final damage bonuses combined.
Hero doesn't do 120% more damage than every other class just because of that final damage, they have downsides that the final damage is there to compensate for, like hitting less lines than most classes and having bad %damage on skills. Even then, it's not particularly strong without extensive funding,
I made a post about this a while ago but no one really saw it... hopefully more people will see this here and agree.
My suggestion is to implement key binding "sets" that allows players to create multiple key bind layouts that they could switch between. For example having an all purpose set and a bossing set.
Having multiple sets to switch between would help to reduce clutter and potential misclicks during crucial bossing moments and prevent players from sacrificing hotkeys or forcibly fitting in bossing skills that are unused outside of bossing and vice versa.
I realize that some classes may not have many problems with an overflow of hotkeys and not enough keys but with the addition of override 5th jobs skills as well as suggested features for hotkeys, players may quickly find themselves in annoying situations.
All 5th job skilled to be used in macro.
Legion shapes pieces should the border the same color as the type it represents. Overlapping pieces should be another color indicating it isn't being used because another piece is already there.
shadowers and several other classes have too many active skills, mainly buffs. The duration for shadowers buffs are also very low, especially its hyper skill which it needs in order to play optimally.
Vitality Removal:
- Allow players to remove Familiar vitality from Codex and convert them back into Familiar cards to sell/trade with other players. Drawback is once a familiar is registered into codex with 1 vitality, it cannot be removed. However the second and third vitality can be converted back into familiar cards.
Familiar Renaming:
- Have the ability to give our familiars new names at a cost of Mesos.
I'd also like to see the Neb system Revamped or at least make fusing nebs be meso only, remove the fusion tickets and instead bring back the alien cube for the cash side of things.
this would require them adding in the 2 JMS exclusive professions Tamer and Hunter which would be nice, would hope they also fuse accessory craft and smithing together like JMS
Disable being able to hide yourself from /find by going on offline status.
Why? How am I supposed to trace down someone who I suspect is hacking if they are putting their status offline so no one can /find them?
No one really needs to have that kind of privacy in a game like MapleStory
Comments
1. Make items in event coin shops tradable within account
2. Allow old rings such as the Angelic Blessing rings to be potentialed and scrolled.
3. Allow untradeable items to be transferable within the account.
http://forums.maplestory.nexon.net/discussion/11458/concerns-regarding-issues-and-requests-not-addressed#latest
These are really great features!
There are so many endgame balance issues when it comes to damage that it was extremely difficult for me to narrow down to a main because most of the classes I wanted to play weren't given the same amount of damage or scaling.
Wait they don't i thought they did o-o... i feel like i heard it or read it from somewhere x_x rip me sorry i guess i mis-read something
Ok yea the Node aren't shared through-out other Characters i don't remember why i thought that, i feel like i read it somewhere but i guess i was just losing my Marble and HEY DON'T Bold the "Wrong" makes me feel uncomfortable.
actually I thought u could o-o idk why tho x_x. I Remember Reading it somewhere but i forgot where. Or idk, But hey u didn't have to Bold the "Wrong" It makes me feel bad p_p.
Hero doesn't do 120% more damage than every other class just because of that final damage, they have downsides that the final damage is there to compensate for, like hitting less lines than most classes and having bad %damage on skills. Even then, it's not particularly strong without extensive funding,
My suggestion is to implement key binding "sets" that allows players to create multiple key bind layouts that they could switch between. For example having an all purpose set and a bossing set.
Having multiple sets to switch between would help to reduce clutter and potential misclicks during crucial bossing moments and prevent players from sacrificing hotkeys or forcibly fitting in bossing skills that are unused outside of bossing and vice versa.
I realize that some classes may not have many problems with an overflow of hotkeys and not enough keys but with the addition of override 5th jobs skills as well as suggested features for hotkeys, players may quickly find themselves in annoying situations.
Legion shapes pieces should the border the same color as the type it represents. Overlapping pieces should be another color indicating it isn't being used because another piece is already there.
Vitality Removal:
- Allow players to remove Familiar vitality from Codex and convert them back into Familiar cards to sell/trade with other players. Drawback is once a familiar is registered into codex with 1 vitality, it cannot be removed. However the second and third vitality can be converted back into familiar cards.
Familiar Renaming:
- Have the ability to give our familiars new names at a cost of Mesos.
JMS's Familiar system:
- Summon 3 Familiars
- Give Familiars Potential
Add in new familiars in upcoming JMS content updates to GMS for Neo Tokyo and Modern Day Tokyo.
this would require them adding in the 2 JMS exclusive professions Tamer and Hunter which would be nice, would hope they also fuse accessory craft and smithing together like JMS
I personally feel flames should be added not just to improve crafting and player's damage, but to make the other content more useful and worth doing.
It would make content such as Dojo, Kritias, Union, and Ursu worth doing. It would also help the players in Reboot as well.
(Our versions of these shops don't come with flames or flame materials)
Why? How am I supposed to trace down someone who I suspect is hacking if they are putting their status offline so no one can /find them?
No one really needs to have that kind of privacy in a game like MapleStory