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Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
Stuff for next ‘A Better Maple’
Comments
1. Make items in event coin shops tradable within account
2. Allow old rings such as the Angelic Blessing rings to be potentialed and scrolled.
3. Allow untradeable items to be transferable within the account.
http://forums.maplestory.nexon.net/discussion/11458/concerns-regarding-issues-and-requests-not-addressed#latest
These are really great features!
There are so many endgame balance issues when it comes to damage that it was extremely difficult for me to narrow down to a main because most of the classes I wanted to play weren't given the same amount of damage or scaling.
Wait they don't i thought they did o-o... i feel like i heard it or read it from somewhere x_x rip me sorry i guess i mis-read something
Ok yea the Node aren't shared through-out other Characters i don't remember why i thought that, i feel like i read it somewhere but i guess i was just losing my Marble and HEY DON'T Bold the "Wrong" makes me feel uncomfortable.
actually I thought u could o-o idk why tho x_x. I Remember Reading it somewhere but i forgot where. Or idk, But hey u didn't have to Bold the "Wrong" It makes me feel bad p_p.
Hero doesn't do 120% more damage than every other class just because of that final damage, they have downsides that the final damage is there to compensate for, like hitting less lines than most classes and having bad %damage on skills. Even then, it's not particularly strong without extensive funding,
My suggestion is to implement key binding "sets" that allows players to create multiple key bind layouts that they could switch between. For example having an all purpose set and a bossing set.
Having multiple sets to switch between would help to reduce clutter and potential misclicks during crucial bossing moments and prevent players from sacrificing hotkeys or forcibly fitting in bossing skills that are unused outside of bossing and vice versa.
I realize that some classes may not have many problems with an overflow of hotkeys and not enough keys but with the addition of override 5th jobs skills as well as suggested features for hotkeys, players may quickly find themselves in annoying situations.
Legion shapes pieces should the border the same color as the type it represents. Overlapping pieces should be another color indicating it isn't being used because another piece is already there.
Vitality Removal:
- Allow players to remove Familiar vitality from Codex and convert them back into Familiar cards to sell/trade with other players. Drawback is once a familiar is registered into codex with 1 vitality, it cannot be removed. However the second and third vitality can be converted back into familiar cards.
Familiar Renaming:
- Have the ability to give our familiars new names at a cost of Mesos.
JMS's Familiar system:
- Summon 3 Familiars
- Give Familiars Potential
Add in new familiars in upcoming JMS content updates to GMS for Neo Tokyo and Modern Day Tokyo.
this would require them adding in the 2 JMS exclusive professions Tamer and Hunter which would be nice, would hope they also fuse accessory craft and smithing together like JMS
I personally feel flames should be added not just to improve crafting and player's damage, but to make the other content more useful and worth doing.
It would make content such as Dojo, Kritias, Union, and Ursu worth doing. It would also help the players in Reboot as well.
(Our versions of these shops don't come with flames or flame materials)
Why? How am I supposed to trace down someone who I suspect is hacking if they are putting their status offline so no one can /find them?
No one really needs to have that kind of privacy in a game like MapleStory