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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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Closed Poll: Anti-AFK mobs
It's been almost a year since Anti-AFK mobs were added to level 200+ areas of the game. They are the flying monsters that spawn every 5 minutes or so, and if they touch you they inflict potion-lock and hit you for 10% of your HP. They currently spawn at Arcane River, Dark World Tree, and the Black Heaven maps of Scrapyard.
I am curious to know what people think of this mechanism.
(Disclaimer: this is my own personal curiosity, not representing Nexon in any way).
Feel free to make posts elaborating on your opinion.
Comments
Edit: Now that I think about, these mobs could have been useful back when party-play zones such as LHC, SDH and others were still relevant. But admittedly this thought bubble right here is me just being salty about the toxic nature of the players who frequented those maps.
These mobs were designed for KMS, to stop map ownerships. (That's a thing in KMS, these mobs were not designed to stop botters, because kms doesn't have those or a very minimal amount.)
if let's say, a player AFK's in that map for 30 - 40min and does nothing then the mob is supposed to kill him, because KS stealing in kms can result in a ban, temp or a perm one. (they can use a lie detector, or even report to a player GM)
this serve no purpose in gms, other then just to annoy legit players, as it was not meant to stop the botters nor does it bother them.
i say we should get rid of it so if let's say, a player needs to use the bathroom for 5 min, he won't get killed and his exp lost.
TL;DR : These mobs were designed to stop kms players from hogging maps, and are not good for gms in any way shape or form, remove them please.
what I'm saying is, say tranquil erdas map, there's no platform to afk in, so these mobs aren't needed there, you know?
Until you get high enough Arcane Force to the point where you only take1 damage from the monsters, which I believe is 1.5x the amount of AF needed to do so.
Certain area bosses were designed to send a player back to town if they came in contact with it. Security Camera was one of those bosses that had the ability to do so in the past.
Indeed.
Or have pet Auto-HP.
That is why the anti-AFK mobs potion-lock you: so your pet can't keep you alive while you're AFK.
Mainly because botters will hack and use god mode, etc.
Thus making the anti-afk mobs useless against them, but they sure as hell annoy the rest of us overall.
just annoying
if you dc while grind when you log back in till you close all nib msg count yourself dead and lost exp if you dont have enough charms
There should be a 10 second immunity (or make it so the afk mob cannot aggro onto someone that has not been in the map for at least 10 seconds) from the afk mob upon switching map, changing channel, or when logging in.
Or change it so the anti-afk mob auto-die after 1 minute, so if the map is unoccupied for more than 1 minute and someone enter it, the anti-afk mob would instantly die for being alive for more than 60 seconds.
Or change it so the anti-afk mob doesn't deal damage and potion lock, but cast a short range stackable uncurable debuff (4 second cooldown, last 10 seconds, duration refreshes if stacked) that instantly kill you if it reaches 5 stack
Some of these ideas are pretty good. Changing them up a bit would be great. Immunity when loading a map would actually benefit majority of people who would have bad loading times which is a good thing as I don’t see why the flying mobs have ability to hit you while loading.
they should come after true xx time period of not being activ on the map (attacking or moveing)
not quick as enter new map or login
for some class with low HP small lag spike that can happend while load new map = dead
It doesn't, because if you have pet auto-HP you can still AFK and your pet will heal you.
Not sure if someone has already probably answered this, but aren't there ropes you can hang from that takes you out of the range of the mobs on most maps?
In vanishing journey and Chu Chu island, there's none. the hit box for those mobs reach you on a rope. Other maps, I can't say.
Dark world tree might have a few areas in which you can hang about and not get hit, also scrap yard in the lower areas.
The pineapple deer map in chu chu has a spot to afk in but no one uses that map.