[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.233 Destiny: Remastered Patch Notes here!
Lower attack speed cap to the same as KMS has
Hi, I was just thinking:
Since we just got flames, and 25 star-cap is already confirmed... Why not make the game a bit more balanced by changing the attack speed cap to what KMS (and all the other servers) has?
I would assume that the different attack speed here was something we got because we didnt have as many and easy ways to get damage as the other servers?
I just feel like; with all this new systems being introduced it will make bosses easier than what they are intended to be.
If this is not something that will be considered, there should be a balance to classes that dont use attack speed based skills, such as hurricanes, Phantoms "Mille Aiguilles", Corsair´s "Rapid Fire" etc... (But please dont)
For those classes I would suggest either a buffed damage % on the skills they use, or make them benefit from the different attack speed and make those skills hit faster aswell.
I know that GMS have had this feature for a long time and I didnt mind it at first, but now that there are so many ways to get more damage and range... The difference between classes that benefit from attack speed and classes that dont is just getting bigger and bigger.
I´d love to hear what others think about this aswell, as long as the response is serious and contains reasonable arguments either for or against this kind of potential change!?
Here is an example on how much of a difference it is for Demon Slayer:
Edit: I just want to add that Ark, the new class cant use the combos with the current attack speed unless they charge up stacks of battle frenzy before reaching attack speed 0. If you lose these stacks during bossing/training, you wont be able to combo again until you go back to as 2 and charge up those stacks again. (Heard from a trustable source)