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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
So yeah, talk about how you're enjoying the new Kanna stuff.
My experience after one hour:
Cons:
-Mana Vein mechanic is annoying since they appear randomly on the map.
-Vanquisher's Charm uses up mana too fast to be viable for bossing/training anymore, unless on a Mana Vein or during 5th job skills.
-Extra mana hyper stat isn't working so we're stuck with 100 mana for now.
-No free skill books to make up for replacing our old maxed skills with these new unmaxed ones.
Pros:
-New teleport is nice
-Glad they removed the dumb sand demon and blood orbs that spammed the map.
Yay.
Comments
personally i hate the big reduction of vertical teleport which really reduces my mobility, will be even harder to do Spirit saviour now
The VC change will take time to get used to but it'll be a boon to bossing when you're able to simply teleport between 2-3 veins in a boss fight and dodge without ever running out of mana.
Range seemed to go down but overall damage up? (not sure)
hoped range would go in other direction while they already reduced range once by 70% with haku nerf
Mixed:
Pros:
Quite a few of the cons were not present in JMS and reversing at least some of those changes would be good. RIght now Kanna is nowhere near the powerhouse she was speculated to be and in fact, is actually significantly weaker than before (which was already much weaker due to the old Haku nerf). Some of this is due to bugs which may get fixed in the first unscheduled maintenance, but I also worry that Nexon will not move quickly to address issues past that. This is made more concerning due to how slow they have been to address past issues with the class.
lets hope someone Wakes up at nexon and adds some hours to the maintenance to provide some fixes
on the other Hand i guess the nexon Team really hates kannas and things will not get any better after this new nerf
I mean... I like most of the new skills. they're flashy and nice to look at, and i'm glad they removed some useless stuff like the spirit orbs, but obviously they changed stuff Kanna users were relying on, like Haku's gift and VC spammability. Personally I really miss the long teleport, even if it was rather slow.
The idea of mana veins feels kinda stupid. It could've been better if there was no need to rely on it too much to constantly use skills.
Hoping they would actually address the issues and differences people mentioned above.
we got nerfed big time again
Argent already mad a pretty good list but here is some of my experience within the first 30 minutes or so of messing around.
It just feels incredibly underwhelming overall. I really do like the new yaksha though
Hakua fan buff doesnt apply, I have my fafnir fan on haku and my damage doesnt raise.
Also nerfing shikigami haunting feels really weak .
Con
Our version of the revamped Kanna just sucks... GMS decided to nerf several things one of which is Shikigami Haunting in both base damage and the boost you get from the node stone. Not to mention Haku's blessing is bugged as many more proficient Kanna players pointed out.
Pro
There is a delay in the new teleport, but feels much smoother than the previous version.
Like all the projectiles flying around even though their incredibly weak atm.
Server DCs are probably due to pathfinder update bringing people back.
I liked the look of Kanna's revamp from my brief experience. (Not a Kanna main)
Hopefully Kanna's weird DPS and other incorrect number issues get solved.
I feel like Nexon should address any current/ongoing issues with Kanna in a memo soonish.
Lest they invoke the wraith of the fans... Even more than they already have.
Haku's blessing is complete broken, providing no damage. We also lost soul sheer which provided 30% final damage and the 7% final damage from Haku Perfected has been reduced to 5% when Breath of the Unseen is cast.
I'm 257 as well and yeah this has killed what tepid enthusiasm I had. Even if things were to be reversed tomorrow, Nexon has managed to most of the hype they had generated for the summer. Even people who don't main Kanna are feeling it and half the oldies in my guild have said goodbye.
I'm tired Nexon, this bs has gone on for over a year and a half because of the old Haku nerf where you claimed to want to bring Kanna in line with the rest of the mages. Shame on me for believing you'd actually do something good this time.
DCs and huge range loss due to weird nerfs and bugs, this isn't okay.
They better fix kanna next week.
Once the frustration subsides it just leads to bitter sadness, knowing that these changes will likely stick. A few of the bugs will be fixed, but overall the things they ruined will most likely stay ruined. Making VC not cost all your mana, giving back the knockback resist Haku's blessing gave, the random few stats we lost from every other skill, etc etc; doesn't seem like something they'd just give back. Seems like a "Get use to it" type thing.